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Counterspell nerfed!
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<blockquote data-quote="doctorbadwolf" data-source="post: 8414087" data-attributes="member: 6704184"><p>lol no. I fight in the SCA, play casual baseball (ie not in any league, it's quite competitive), Magic, and play various competitive video games. I enjoy competition. The thing that made me stop playing MtG for many years was that it didn't feel good to win in ways that denied any ability to play the game for the other player. It reminded me of being a bully in middle school, more than of being good at something.</p><p></p><p>Um, no. This simply isn't true. The fact that it isn't true is one of the biggest drivers in changes to the rules of competitive activities of all kinds. Sports change rules quite often to avoid one individual or team from being able to completely prevent the opposition from playing the game at all.</p><p></p><p>This is an egregious mischaracterization of my argument. No one, except you in this post, is talking about being countered once. The discussion is about heavy denial/negation decks, that simply remove any ability for the opponent to engage with the game in any way. </p><p></p><p>Being overrun by a horde that you just can't get around in time to prevent it killing you is fun. There is tension, and a call and response with both parties <em>doing things.</em> Having every single thing you try to do be either countered or negated upon being played, creates a game where you just wasted your time not playing the game.</p><p></p><p>When a strategy that "feels" fair, and doesn't negate your ability to play your hand and <em>do things</em>, wins very quickly, yeah, that is fun regardless of which side of it I'm on. Because I can...ya know...celebrate an effective and fair win. </p><p></p><p>It's also over a hell of a lot more quickly. </p><p></p><p>The only long games that are any fun are ones where both parties <em>do things. </em></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8414087, member: 6704184"] lol no. I fight in the SCA, play casual baseball (ie not in any league, it's quite competitive), Magic, and play various competitive video games. I enjoy competition. The thing that made me stop playing MtG for many years was that it didn't feel good to win in ways that denied any ability to play the game for the other player. It reminded me of being a bully in middle school, more than of being good at something. Um, no. This simply isn't true. The fact that it isn't true is one of the biggest drivers in changes to the rules of competitive activities of all kinds. Sports change rules quite often to avoid one individual or team from being able to completely prevent the opposition from playing the game at all. This is an egregious mischaracterization of my argument. No one, except you in this post, is talking about being countered once. The discussion is about heavy denial/negation decks, that simply remove any ability for the opponent to engage with the game in any way. Being overrun by a horde that you just can't get around in time to prevent it killing you is fun. There is tension, and a call and response with both parties [I]doing things.[/I] Having every single thing you try to do be either countered or negated upon being played, creates a game where you just wasted your time not playing the game. When a strategy that "feels" fair, and doesn't negate your ability to play your hand and [I]do things[/I], wins very quickly, yeah, that is fun regardless of which side of it I'm on. Because I can...ya know...celebrate an effective and fair win. It's also over a hell of a lot more quickly. The only long games that are any fun are ones where both parties [I]do things. [/I] [/QUOTE]
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