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Counterspell nerfed!
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<blockquote data-quote="Lyxen" data-source="post: 8415853" data-attributes="member: 7032025"><p>No, it means "usually", so in the sense that, in clear light, at reasonable distance, etc. Hopefully you will not claim that it means "always, in all circumstances". It might be distance, it might be distraction, but RAW, you have no support to say that he will ALWAYS been noticed whatever circumstances might be present. Again, if I try to approach someone from 100 feet away, in darkness while he is engaged in combat, will you pretend that the rules say that he will ALWAYS see me ?</p><p></p><p></p><p></p><p>Again, you are wrong in this. Read the rules, "The DM determines who might be surprised". After that, it's about stealth checks where a DM can always use passives or even auto success and failures even without rules, just because of the conditions. So no, RAW, surprise might be achieved for inherent stealthiness or quietness.</p><p></p><p></p><p></p><p>And if one side is trying to be stealthy, they still might be surprised by the other one, again see how checks are done.</p><p></p><p></p><p></p><p>You can assume whatever you want IN YOUR OWN GAMES, but please don't pretend it's RAW. Otherwise, prove it.</p><p></p><p></p><p></p><p>OK, then explain to me, where, in the RAW, it says that you ALWAYS notice someone casting a spell within 60 feet whatever the circumstances. I'll be waiting a long time.</p><p></p><p></p><p></p><p>No, you are inventing rules about noticing things that appear absolutely nowhere within the RAW, I'm just pointing out that, in quiet environments, it's perfectly the DM's right to tell some things are noticed because it's quiet and say that it's not in less quiet environments.</p><p></p><p>The DM's rulings, not the RAW which say absolutely nothing of the things that you assume are in there and need to enforce your position.</p><p></p><p></p><p></p><p>Again, explain to us where in the RAW it says that chanting has to be loud. Or that it will be noticed whatever the distance and whatever the conditions by anyone. It simply does not, otherwise, once more, prove it.</p><p></p><p></p><p></p><p>It's much better as an experience than you trying to pretend that what you are saying is supported by rules that don't exist. </p><p></p><p>And yes, of course, level 1 adventures are all "better than military special forces and olympic athletes". Not to mention all monsters and adversaries, to which these rules apply to, from kobolds to goblins. Sorry, again, you have zero justification for this, whether in the RAW or in real life.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8415853, member: 7032025"] No, it means "usually", so in the sense that, in clear light, at reasonable distance, etc. Hopefully you will not claim that it means "always, in all circumstances". It might be distance, it might be distraction, but RAW, you have no support to say that he will ALWAYS been noticed whatever circumstances might be present. Again, if I try to approach someone from 100 feet away, in darkness while he is engaged in combat, will you pretend that the rules say that he will ALWAYS see me ? Again, you are wrong in this. Read the rules, "The DM determines who might be surprised". After that, it's about stealth checks where a DM can always use passives or even auto success and failures even without rules, just because of the conditions. So no, RAW, surprise might be achieved for inherent stealthiness or quietness. And if one side is trying to be stealthy, they still might be surprised by the other one, again see how checks are done. You can assume whatever you want IN YOUR OWN GAMES, but please don't pretend it's RAW. Otherwise, prove it. OK, then explain to me, where, in the RAW, it says that you ALWAYS notice someone casting a spell within 60 feet whatever the circumstances. I'll be waiting a long time. No, you are inventing rules about noticing things that appear absolutely nowhere within the RAW, I'm just pointing out that, in quiet environments, it's perfectly the DM's right to tell some things are noticed because it's quiet and say that it's not in less quiet environments. The DM's rulings, not the RAW which say absolutely nothing of the things that you assume are in there and need to enforce your position. Again, explain to us where in the RAW it says that chanting has to be loud. Or that it will be noticed whatever the distance and whatever the conditions by anyone. It simply does not, otherwise, once more, prove it. It's much better as an experience than you trying to pretend that what you are saying is supported by rules that don't exist. And yes, of course, level 1 adventures are all "better than military special forces and olympic athletes". Not to mention all monsters and adversaries, to which these rules apply to, from kobolds to goblins. Sorry, again, you have zero justification for this, whether in the RAW or in real life. [/QUOTE]
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