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Counterspell nerfed!
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<blockquote data-quote="Lyxen" data-source="post: 8416282" data-attributes="member: 7032025"><p>Neither do I. But neither should they be shouted.</p><p></p><p></p><p></p><p>My point is that it's really up to the DM, and it might depend on the battle. If it's just one adversary on the other end of the room, and the caster is near, there should be no problem in hearing it. If it's in the middle of a large battle and the caster is on the other side of the room, it would probably be overlooked.</p><p></p><p>All local rulings depending on the circumstances, and rewarding players who project their characters in the fantasy world and immerse all their persona in the feelings of the character, understanding why some things can be heard and not others.</p><p></p><p>Again, the gamist view of simplification which allows purely tactical use of the rules is certainly possible, and encouraged in some cases even by the designers, for example when JC says that a DM who, as a basis, thinks that everyone in the room tracks the position of invisible creatures that are not hidden is probably not far from a good interpretation. And I'm not far from this, in a sense, so that invisibility is not too powerful and abused, and to keep stealth worthwhile, but at the same time, it might depend on the circumstances, relatively easy in a muddy area or where footsteps are easily heard, much harder in a spotless environment with a lot of noise around.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8416282, member: 7032025"] Neither do I. But neither should they be shouted. My point is that it's really up to the DM, and it might depend on the battle. If it's just one adversary on the other end of the room, and the caster is near, there should be no problem in hearing it. If it's in the middle of a large battle and the caster is on the other side of the room, it would probably be overlooked. All local rulings depending on the circumstances, and rewarding players who project their characters in the fantasy world and immerse all their persona in the feelings of the character, understanding why some things can be heard and not others. Again, the gamist view of simplification which allows purely tactical use of the rules is certainly possible, and encouraged in some cases even by the designers, for example when JC says that a DM who, as a basis, thinks that everyone in the room tracks the position of invisible creatures that are not hidden is probably not far from a good interpretation. And I'm not far from this, in a sense, so that invisibility is not too powerful and abused, and to keep stealth worthwhile, but at the same time, it might depend on the circumstances, relatively easy in a muddy area or where footsteps are easily heard, much harder in a spotless environment with a lot of noise around. [/QUOTE]
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