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Counterspell nerfed!
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<blockquote data-quote="Lyxen" data-source="post: 8416726" data-attributes="member: 7032025"><p>Honestly, the more I look at it, the more the amount of criticism generated for such a minor change annoys me. The designers not only had the rather good intent of making it easier for DMs to find the attacks and compute the offensive CRs, but they did it in such a way that it modified really little in the statblock and it can be reversed instantly to clearly make it a spell if he so desires.</p><p></p><p>It also provides more options, in particular to make NPCs and adversaries who are more suited to interacting with the PCs in a meaningful way during combat, to be more surprising and less subject to metagaming. Although I know that it bugs 3e players (and only them, no other edition insisted that NPCs had to be built along PC lines), there is absolutely no reason for it when looking at an infinite fantasy world where everything should be possible.</p><p></p><p>So who does it really bother ? People who don't trust their DMs ? RAW addicts ? Are there really some people who have not yet understood that although it can be played that way without becoming inferior, 5e is not designed that way, it's a toolbox of guidelines that incites you to create your own rulings ? And that anyone with the barest level knowledge of the rule can create the monsters that he wants and in particular instantly reintegrate the "spell-like powers" into a spell list if it is what they want at their table ? Honestly...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8416726, member: 7032025"] Honestly, the more I look at it, the more the amount of criticism generated for such a minor change annoys me. The designers not only had the rather good intent of making it easier for DMs to find the attacks and compute the offensive CRs, but they did it in such a way that it modified really little in the statblock and it can be reversed instantly to clearly make it a spell if he so desires. It also provides more options, in particular to make NPCs and adversaries who are more suited to interacting with the PCs in a meaningful way during combat, to be more surprising and less subject to metagaming. Although I know that it bugs 3e players (and only them, no other edition insisted that NPCs had to be built along PC lines), there is absolutely no reason for it when looking at an infinite fantasy world where everything should be possible. So who does it really bother ? People who don't trust their DMs ? RAW addicts ? Are there really some people who have not yet understood that although it can be played that way without becoming inferior, 5e is not designed that way, it's a toolbox of guidelines that incites you to create your own rulings ? And that anyone with the barest level knowledge of the rule can create the monsters that he wants and in particular instantly reintegrate the "spell-like powers" into a spell list if it is what they want at their table ? Honestly... [/QUOTE]
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