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Counterspell nerfed!
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<blockquote data-quote="MerricB" data-source="post: 8417921" data-attributes="member: 3586"><p>Just a couple of rules notes...</p><p></p><p>Many actions of creatures have the wording "+4 ranged spell attack" or similar (see Flameskulls). This does <em>not</em> mean that these actions are spells. It <em>does</em> mean they are magical.</p><p></p><p>"<em><strong>Fire Ray.</strong> Ranged Spell Attack:</em> +5 to hit, range 30 ft., one target. <em>Hit:</em> 10 (3d6) fire damage."</p><p></p><p>(AFAIK, "spell" attack means it uses the spellcasting ability score to determine attack bonus, and that's about it. The magical part comes from Sage Advice's ruling on whether a dragon breath is magical).</p><p></p><p>The new War Priest has a Holy Fire ability that has no attack in it; it's a saving throw. By the same ruling, that action is NOT magical.</p><p></p><p>But the intent of these changes is that Holy Fire is a spell, from what I can gather. </p><p></p><p>Compare with the Death Knight, who throws a "magical ball of fire". That's not a spell, but it is magical, because the text says it is.</p><p></p><p>"<em><strong>Hellfire Orb (1/Day).</strong></em> The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it."</p><p></p><p>###</p><p></p><p>I do note that we're delving into things that are badly defined by the rules. Indeed, a large part of them do not exist in a good state in the rule books. It is eye-opening reading the Sage's explanation of "Is the breath weapon of a dragon magical?" and realising that this answer is made up of whole cloth.</p><p></p><p>And, because of this lack of definition in these rules, we're running into a bunch of player abilities (and monster abilities) suddenly reducing in value.</p></blockquote><p></p>
[QUOTE="MerricB, post: 8417921, member: 3586"] Just a couple of rules notes... Many actions of creatures have the wording "+4 ranged spell attack" or similar (see Flameskulls). This does [I]not[/I] mean that these actions are spells. It [I]does[/I] mean they are magical. "[I][B]Fire Ray.[/B] Ranged Spell Attack:[/I] +5[B] [/B]to hit, range 30 ft., one target. [I]Hit:[/I] 10 (3d6) fire damage." (AFAIK, "spell" attack means it uses the spellcasting ability score to determine attack bonus, and that's about it. The magical part comes from Sage Advice's ruling on whether a dragon breath is magical). The new War Priest has a Holy Fire ability that has no attack in it; it's a saving throw. By the same ruling, that action is NOT magical. But the intent of these changes is that Holy Fire is a spell, from what I can gather. Compare with the Death Knight, who throws a "magical ball of fire". That's not a spell, but it is magical, because the text says it is. "[I][B]Hellfire Orb (1/Day).[/B][/I] The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it." ### I do note that we're delving into things that are badly defined by the rules. Indeed, a large part of them do not exist in a good state in the rule books. It is eye-opening reading the Sage's explanation of "Is the breath weapon of a dragon magical?" and realising that this answer is made up of whole cloth. And, because of this lack of definition in these rules, we're running into a bunch of player abilities (and monster abilities) suddenly reducing in value. [/QUOTE]
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