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Counterspell nerfed!
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<blockquote data-quote="Lyxen" data-source="post: 8417951" data-attributes="member: 7032025"><p>Can you please elaborate why this does not make then spells at some level, in a 5e where natural language is used ? Or considering the SAC, which mentions, amongst the criteria "Or does it let you create the effects of a spell that’s mentioned in its description?"</p><p></p><p></p><p></p><p>On this one, I completely agree, they are magical and therefore counting for the most important thing which is magic resistance (which can affect quite a number of PCs).</p><p></p><p></p><p></p><p>It's a bit hard to read honestly, a single word can make the difference for those who actually want to apply things extremely RAW.</p><p></p><p></p><p></p><p>I'm not sure what the intent is, honestly.</p><p></p><p></p><p></p><p>And this is why the changes in TWBtWL are very minor, there were already a significant number of traits working that way even in the original monster manual, the death knight was actually using fireball in previous editions (I have not checked all of them, but it was the case in the Fiend Folio where it first appeared, "generate a 20-dice fireball"). But because it's a magical damaging attack which is major in its arsenal, it was already separate despite the fact that it would have been really easy to put it in the actual spellcasting trait of the knight.</p><p></p><p></p><p></p><p>This is the part where I wholeheartedly agree with you, this was slapped on as a complete afterthought, and it's really lacking. It's one of the 3e things that I think could have been kept without them making the game too technical, the tags for the magic type. While I understand that they immediately make the game much more geeky and including much more technical jargon, it's one of those areas where it's fairly fundamental to the game.</p><p></p><p>That being said, it has NEVER caused any problem at our tables, we have been playing 5e twice a week at all levels since it came out, and the local rulings of the DMs have always been accepted by the players without any discussion, because they felt logical and in the right mood every time.</p><p></p><p></p><p></p><p>Honestly no, some gain in value, some reduce in value, overall, once more, the effect is really minor across the game.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8417951, member: 7032025"] Can you please elaborate why this does not make then spells at some level, in a 5e where natural language is used ? Or considering the SAC, which mentions, amongst the criteria "Or does it let you create the effects of a spell that’s mentioned in its description?" On this one, I completely agree, they are magical and therefore counting for the most important thing which is magic resistance (which can affect quite a number of PCs). It's a bit hard to read honestly, a single word can make the difference for those who actually want to apply things extremely RAW. I'm not sure what the intent is, honestly. And this is why the changes in TWBtWL are very minor, there were already a significant number of traits working that way even in the original monster manual, the death knight was actually using fireball in previous editions (I have not checked all of them, but it was the case in the Fiend Folio where it first appeared, "generate a 20-dice fireball"). But because it's a magical damaging attack which is major in its arsenal, it was already separate despite the fact that it would have been really easy to put it in the actual spellcasting trait of the knight. This is the part where I wholeheartedly agree with you, this was slapped on as a complete afterthought, and it's really lacking. It's one of the 3e things that I think could have been kept without them making the game too technical, the tags for the magic type. While I understand that they immediately make the game much more geeky and including much more technical jargon, it's one of those areas where it's fairly fundamental to the game. That being said, it has NEVER caused any problem at our tables, we have been playing 5e twice a week at all levels since it came out, and the local rulings of the DMs have always been accepted by the players without any discussion, because they felt logical and in the right mood every time. Honestly no, some gain in value, some reduce in value, overall, once more, the effect is really minor across the game. [/QUOTE]
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