Counterspell vs. Spell-like Abilities

Hjorimir

Adventurer
Keeping in mind that spell-like abilities do not have any components and to perform a normal counterspell you have to make the Spellcraft check (which indicates that you must be able to see or hear the spell being cast), can you effectively counterspell a spell-like ability?

What about Dispel Magic, which doesn't need to identify the spell? Conceptually, I have trouble with the idea that you can counter something that has no give-aways it is being performed other than the end results.

Thoughts?

Eratta?

RAW?

Thanks!
 

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srd said:
Spell-Like Abilities (Sp)
Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described.

A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell:

Using a spell-like ability while threatened provokes attacks of opportunity. It is possible to make a Concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where magic is suppressed or negated.

A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit.

For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature’s caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature’s Hit Dice. The saving throw (if any) against a spell-like ability is:

10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier.

Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.

Some creatures are actually sorcerers of a sort. They cast arcane spells as sorcerers do, using components when required. In fact, an individual creature could have some spell-like abilities and also cast other spells as a sorcerer.

No counterspelling at all per the first bolded, underlined portion of the rule (above).

My question is: sure you can disrupt a Spell-Like Ability, but can you, by the rules, detect that such an ability is being used such that you can Ready an Action to disrupt the ability?

My DM right now says no, but if a rule or FAQ entry says otherwise he'll certainly go along with it. Currently, his opinion is the only way to disrupt a spell-like ability is to have on-going damage.

This is the same question as:

Can a spell cast with no V.S or M components be detected that it is being cast (no, you can't use Spellcraft to identfiy the spell). Is there something that lets you know a spell is being cast? And, if not, why does it still provoke an AoO?
 
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If a spell has obvious effects you might be able to tell its being cast. But I asked this question just a little bit ago, and the consensus was if you don't see any components or effects you don't know a spell was cast.

As to why it provokes AOO's, technically combat is a series of slashes attacks, parries, feints and teh like. Your attack roll represents only those blows that have a real chance of hitting and doing damage.

With that in mind, AOO's are not extra attacks you just get out of magical air. They represent the defender dropping their guard and allowing some extra attacks to potentially get through.
 

Stalker0 said:
...With that in mind, AOO's are not extra attacks you just get out of magical air. They represent the defender dropping their guard and allowing some extra attacks to potentially get through.

Right - and can't you see that the person is concentrating to use some sort of power? Okay, maybe you do not know if it is a spell, spell-0like power, supernatural power, or soimething else, but wouldn't you know SOMETHING is up and can base a readied action off of that?
 

Artoomis said:
My question is: sure you can disrupt a Spell-Like Ability, but can you, by the rules, detect that such an ability is being used such that you can Ready an Action to disrupt the ability?

Can a spell cast with no V.S or M components be detected that it is being cast (no, you can't use Spellcraft to identfiy the spell). Is there something that lets you know a spell is being cast? And, if not, why does it still provoke an AoO?

My reading is "yes" to both these questions. You can disrupt it normally. You do get AOOs normally. Up to the DM to describe why.
 


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