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Counterspell what do people think?
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<blockquote data-quote="Oofta" data-source="post: 7638805" data-attributes="member: 6801845"><p>I could see that - maybe - if you changed it to some kind of contest and giving the people an option to assist for advantage. So in my example (sadly not an exaggeration) the wiz or cleric channeling spell energy to the bard to assist in the battle could actually be kind of cool.</p><p></p><p>But ... I have issues with that too. Basically what kind of check do you make it? The wiz would want to use arcana, but he's probably the only one. What if the enemy is a sorcerer? Their arcana check probably isn't going to be great. How do you handle spells of different levels?</p><p></p><p>I'm not saying it couldn't be done, I'm just not sure how to implement it in a way that D&D would handle it. Right now the counter works for everything lower than level 3 and you can cast to the counter at a higher level to guarantee it's dispelled.</p><p></p><p>I guess it feels like it would almost require a whole new subsystem to do it justice. I like the <em>concept </em>of a spell battle, the implementation is what leaves something to be desired.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7638805, member: 6801845"] I could see that - maybe - if you changed it to some kind of contest and giving the people an option to assist for advantage. So in my example (sadly not an exaggeration) the wiz or cleric channeling spell energy to the bard to assist in the battle could actually be kind of cool. But ... I have issues with that too. Basically what kind of check do you make it? The wiz would want to use arcana, but he's probably the only one. What if the enemy is a sorcerer? Their arcana check probably isn't going to be great. How do you handle spells of different levels? I'm not saying it couldn't be done, I'm just not sure how to implement it in a way that D&D would handle it. Right now the counter works for everything lower than level 3 and you can cast to the counter at a higher level to guarantee it's dispelled. I guess it feels like it would almost require a whole new subsystem to do it justice. I like the [I]concept [/I]of a spell battle, the implementation is what leaves something to be desired. [/QUOTE]
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