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Counterspell what do people think?
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<blockquote data-quote="Lanefan" data-source="post: 7638840" data-attributes="member: 29398"><p>This is the answer, right here. Use actual casting times instead of action-reaction, and rule that any spell of equal or lower casting time to the counterspell cannot be countered (because you don't have time to get the counterspell away before the original spell resolves); and this very neatly means a counterspell cannot itself be countered...and nor can some other very fast spells e.g. Featherfall.</p><p></p><p>Oh, and even though counter is classed as a reaction, make it that if you are planning to counter a spell doing so ties you up for the round as you're spending that time waitign for the opposing caster to start.</p><p></p><p>Well, that would depend on two things: one, that the enemy caster loses initiative; and two, that the PC caster is willing to do pretty much nothing else except counter the foe's caster instead of doing things more offensive/flashy/useful/fun.</p><p></p><p>I've had counterspell in my game for ages and I see it used maybe once every few months. (and the one time I'd set up an encounter such that the enemy's main tactic would be a counterspelling defense, some fighter got in the enemy caster's face before he could do anything: so much for that idea)</p><p></p><p>Heh - counters or no counters, there's times I've been tempted to do this just on principle! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7638840, member: 29398"] This is the answer, right here. Use actual casting times instead of action-reaction, and rule that any spell of equal or lower casting time to the counterspell cannot be countered (because you don't have time to get the counterspell away before the original spell resolves); and this very neatly means a counterspell cannot itself be countered...and nor can some other very fast spells e.g. Featherfall. Oh, and even though counter is classed as a reaction, make it that if you are planning to counter a spell doing so ties you up for the round as you're spending that time waitign for the opposing caster to start. Well, that would depend on two things: one, that the enemy caster loses initiative; and two, that the PC caster is willing to do pretty much nothing else except counter the foe's caster instead of doing things more offensive/flashy/useful/fun. I've had counterspell in my game for ages and I see it used maybe once every few months. (and the one time I'd set up an encounter such that the enemy's main tactic would be a counterspelling defense, some fighter got in the enemy caster's face before he could do anything: so much for that idea) Heh - counters or no counters, there's times I've been tempted to do this just on principle! :) [/QUOTE]
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