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Counterspell what do people think?
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<blockquote data-quote="DND_Reborn" data-source="post: 7639335" data-attributes="member: 6987520"><p>You have a good point about the speed of it. I am always looking for ways to speed up the game. An idea I just had (might tinker with it, might not) is to remove the roll and have counterspell automatically work but the caster takes damage as he stops the spell. I was thinking something like this:</p><p></p><p><strong>Counterspell</strong></p><p></p><p><span style="color: #000000"><span style="font-family: inherit"><em>3rd-level abjuration</em></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Casting Time:</strong> 1 reaction, which you take when you see a creature within 60 feet of you casting a spell.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Range</strong>: 60 feet</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Components</strong>: S</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"><strong>Duration</strong>: Instantaneous</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">You interrupt a creature in the process of casting a spell. If the spell level of the spell you interrupt is equal to or less than the spell level slot you use for Counterspell, you take psychic damage equal to twice the spell level of the interrupted spell. If the spell level slot is higher than the spell slot you use for Counterspell, you take psychic damage equal to three times the spell level of the interrupted spell. This damage cannot be avoided or transferred.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">So, you cast Counterspell using a 4th-level slot against a 4th-level spell, and you take 8 psychic damage. If the spell you interrupted was 5th-level or higher, you could take 15 psychic damage or more!</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">Just a thought... *shrug*</span></span></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7639335, member: 6987520"] You have a good point about the speed of it. I am always looking for ways to speed up the game. An idea I just had (might tinker with it, might not) is to remove the roll and have counterspell automatically work but the caster takes damage as he stops the spell. I was thinking something like this: [B]Counterspell[/B] [COLOR=#000000][FONT='inherit'][I]3rd-level abjuration[/I] [B]Casting Time:[/B] 1 reaction, which you take when you see a creature within 60 feet of you casting a spell. [B]Range[/B]: 60 feet [B]Components[/B]: S [B]Duration[/B]: Instantaneous [/FONT][/COLOR] [COLOR=#000000][FONT='inherit']You interrupt a creature in the process of casting a spell. If the spell level of the spell you interrupt is equal to or less than the spell level slot you use for Counterspell, you take psychic damage equal to twice the spell level of the interrupted spell. If the spell level slot is higher than the spell slot you use for Counterspell, you take psychic damage equal to three times the spell level of the interrupted spell. This damage cannot be avoided or transferred. So, you cast Counterspell using a 4th-level slot against a 4th-level spell, and you take 8 psychic damage. If the spell you interrupted was 5th-level or higher, you could take 15 psychic damage or more! [/FONT][/COLOR][COLOR=#000000][FONT='inherit'] Just a thought... *shrug*[/FONT][/COLOR] [/QUOTE]
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