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Counterspell what do people think?
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<blockquote data-quote="DND_Reborn" data-source="post: 7639495" data-attributes="member: 6987520"><p>I see your point, and agree with some of it, but when that enemy mage counters your spell, it is only his reaction. Nothing is preventing him (assuming he has some slots left) from opening a world of hurt on every one else. </p><p></p><p>I would hardly call a 84 to 6 trade-off marginal. If you aren't in a place you can rest, think of all the resources restoring that many HP will cost!!! I don't expect casters to counterspell everything, so in some ways it is a desperation move when it happens, or very strategic to help the party in all kinds of way.</p><p></p><p>Oh, and there are definitely times, especially when you are going against an smart enemy mage-type, they WILL find the opportunity to hit the whole party at once. If your DM is more generous with his enemy caster-types, lucky you. Ours is a pain-in-the-butt and our table generally panics when we face an enemy caster, particularly if they are ALONE! We expect a world of pain at that point...</p><p></p><p>Otherwise, we were generally fine with Counterspell, but added a roll for lower level spells instead of auto-cancel. I just suggested the psychic damage option for those who want to speed things up even more and remove the roll.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7639495, member: 6987520"] I see your point, and agree with some of it, but when that enemy mage counters your spell, it is only his reaction. Nothing is preventing him (assuming he has some slots left) from opening a world of hurt on every one else. I would hardly call a 84 to 6 trade-off marginal. If you aren't in a place you can rest, think of all the resources restoring that many HP will cost!!! I don't expect casters to counterspell everything, so in some ways it is a desperation move when it happens, or very strategic to help the party in all kinds of way. Oh, and there are definitely times, especially when you are going against an smart enemy mage-type, they WILL find the opportunity to hit the whole party at once. If your DM is more generous with his enemy caster-types, lucky you. Ours is a pain-in-the-butt and our table generally panics when we face an enemy caster, particularly if they are ALONE! We expect a world of pain at that point... Otherwise, we were generally fine with Counterspell, but added a roll for lower level spells instead of auto-cancel. I just suggested the psychic damage option for those who want to speed things up even more and remove the roll. [/QUOTE]
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