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Counterspell what do people think?
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<blockquote data-quote="WaterRabbit" data-source="post: 7639558" data-attributes="member: 2445"><p>So this is sort of a false premise in my mind. 84 points of damage (in your example) doesn't mean anything if no-one goes down. The 3rd level spell slot when used offensively will prevent a lot more damage than that. Say you are facing 6 mages each going to cast a fireball. You can only stop one with counter spell but you can kill all of them potentially with your own fireball or putting haste on your fighters or or or.</p><p></p><p>So my point is that <em>counterspell</em> is already very situational and putting more restrictions on it means it will be used less. You might as well go back to 3.x rules at that point where you can counter any spell as long as you have that spell prepared. So fireball can be counter with fireball; horrid wilting can be counter with horrid wilting and so forth.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7639558, member: 2445"] So this is sort of a false premise in my mind. 84 points of damage (in your example) doesn't mean anything if no-one goes down. The 3rd level spell slot when used offensively will prevent a lot more damage than that. Say you are facing 6 mages each going to cast a fireball. You can only stop one with counter spell but you can kill all of them potentially with your own fireball or putting haste on your fighters or or or. So my point is that [I]counterspell[/I] is already very situational and putting more restrictions on it means it will be used less. You might as well go back to 3.x rules at that point where you can counter any spell as long as you have that spell prepared. So fireball can be counter with fireball; horrid wilting can be counter with horrid wilting and so forth. [/QUOTE]
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