Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell what do people think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7639989" data-attributes="member: 2445"><p>I was pointing out the opposite corner case and my assumption was that the enemy didn't have Counterspell available. It is not that the logic is mortally flawed, it is that counterspell is somehow a great spell that needs to encumbered with more restrictions on it than already exist. As I pointed out, having multiple party members with counterspell is a corner case. A mild perusal of class popularity supports that supposition.</p><p></p><p>There has been really zero justification in this thread for adding more restrictions to a spell that has very limited utility to begin with. There are only a few very extreme corner cases in which one could claim there is a "problem" -- a problem that is easily solved by encounter design if necessary.</p><p></p><p>Change for Change sake isn't "middle ground". </p><p></p><p>Based upon RAW, you have no idea as to what spell you are countering since it takes your reaction to identify a spell as it is being cast in the first place. You also have no idea as to the level of the spell being cast either (ok if you don't have to make a roll you know it was your spell level or lower). So you are going to gamble with a 3rd level spell slot (or higher) to shut down a spell that may or may not be worth it? Congrats, you just countered a spell. But you also don't know what spell you have countered either. So you could have counter a <em>fireball</em>, <em>conjure animals</em> or just a <em>fire bolt</em>.</p><p></p><p>The opposing caster could just keep casting <em>light</em> over and over again to force your <em>counterspell</em> happy party to waste their spell slots. There are 42 "official" cantrips, 72 1st level spells, 71 2nd level spells, and 62 3rd level spells that can be countered without a roll. If you can figure out the type of spellcaster you can narrow that list down somewhat, but still you literally have no way of knowing what spell is being cast / countered.</p><p></p><p>Round 1</p><p>DM: An enemy starts to cast a spell</p><p>Player Reaction: I counterspell it</p><p>Player: Cast Spell</p><p>Enemy Reaction: Counters it</p><p></p><p>Round 2</p><p>DM: An enemy starts to cast a spell</p><p>Player Reaction: I counterspell it</p><p>Player: Cast Spell</p><p>Enemy Reaction: Counters it</p><p></p><p>Round 3</p><p>DM: An enemy starts to cast a spell</p><p>Player: I am out of counters</p><p>DM: Boom, fireball everyone make a save.</p><p></p><p>All that has happened is that the two spell casters are out of the fight until they run out of spell slots. So if the party is facing two spell casters would counterspell be useful? Player only as one reaction per turn and still has no idea what spell was cast or countered. A smart player who faces enemies who can counter him has plenty of counter measures to prevent the use of the spell (you do have ranks in Stealth I hope, at the very minimum.)</p><p></p><p>All of the hand wringing over the supposed power of the spell is just white room concerns. In the action economy, the spell just isn't that powerful. <em>Counterspell</em> adds an interesting poker / bluff component to the game and it might actually get used once in a while compared to previous editions. That is about it.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7639989, member: 2445"] I was pointing out the opposite corner case and my assumption was that the enemy didn't have Counterspell available. It is not that the logic is mortally flawed, it is that counterspell is somehow a great spell that needs to encumbered with more restrictions on it than already exist. As I pointed out, having multiple party members with counterspell is a corner case. A mild perusal of class popularity supports that supposition. There has been really zero justification in this thread for adding more restrictions to a spell that has very limited utility to begin with. There are only a few very extreme corner cases in which one could claim there is a "problem" -- a problem that is easily solved by encounter design if necessary. Change for Change sake isn't "middle ground". Based upon RAW, you have no idea as to what spell you are countering since it takes your reaction to identify a spell as it is being cast in the first place. You also have no idea as to the level of the spell being cast either (ok if you don't have to make a roll you know it was your spell level or lower). So you are going to gamble with a 3rd level spell slot (or higher) to shut down a spell that may or may not be worth it? Congrats, you just countered a spell. But you also don't know what spell you have countered either. So you could have counter a [I]fireball[/I], [I]conjure animals[/I] or just a [I]fire bolt[/I]. The opposing caster could just keep casting [I]light[/I] over and over again to force your [I]counterspell[/I] happy party to waste their spell slots. There are 42 "official" cantrips, 72 1st level spells, 71 2nd level spells, and 62 3rd level spells that can be countered without a roll. If you can figure out the type of spellcaster you can narrow that list down somewhat, but still you literally have no way of knowing what spell is being cast / countered. Round 1 DM: An enemy starts to cast a spell Player Reaction: I counterspell it Player: Cast Spell Enemy Reaction: Counters it Round 2 DM: An enemy starts to cast a spell Player Reaction: I counterspell it Player: Cast Spell Enemy Reaction: Counters it Round 3 DM: An enemy starts to cast a spell Player: I am out of counters DM: Boom, fireball everyone make a save. All that has happened is that the two spell casters are out of the fight until they run out of spell slots. So if the party is facing two spell casters would counterspell be useful? Player only as one reaction per turn and still has no idea what spell was cast or countered. A smart player who faces enemies who can counter him has plenty of counter measures to prevent the use of the spell (you do have ranks in Stealth I hope, at the very minimum.) All of the hand wringing over the supposed power of the spell is just white room concerns. In the action economy, the spell just isn't that powerful. [I]Counterspell[/I] adds an interesting poker / bluff component to the game and it might actually get used once in a while compared to previous editions. That is about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell what do people think?
Top