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*Dungeons & Dragons
Counterspell what do people think?
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<blockquote data-quote="Maxperson" data-source="post: 7640619" data-attributes="member: 23751"><p>Then something is wrong with the encounter system or perhaps the DM creating the encounters. One spell should not be mandatory to take in order not to TPK.</p><p></p><p></p><p></p><p>Being useless is not a total win. </p><p></p><p></p><p></p><p>Riiiiight, because in the front lines doing miniscule damage(if the wizard even hits) is the right place for a primary spellcaster.</p><p></p><p></p><p></p><p>This seems odd. In 5e smart players take counterspell, and with counterspell will come encounters where enemy casters never get a spell off because of it. I've seen it happen many times.</p><p></p><p></p><p></p><p>Again, since smart players and NPCs take counterspell, this seems odd.</p><p></p><p></p><p></p><p>So now you're proposing a counterspell arms race. That's DM vs. Player, which is something that is in my opinion to be avoided at all costs. The game should not be adversarial. </p><p></p><p>If a spell is causing so much disruption that the DM feels the need to engage in an arms race with the players, and the players must have it, it's a problem.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7640619, member: 23751"] Then something is wrong with the encounter system or perhaps the DM creating the encounters. One spell should not be mandatory to take in order not to TPK. Being useless is not a total win. Riiiiight, because in the front lines doing miniscule damage(if the wizard even hits) is the right place for a primary spellcaster. This seems odd. In 5e smart players take counterspell, and with counterspell will come encounters where enemy casters never get a spell off because of it. I've seen it happen many times. Again, since smart players and NPCs take counterspell, this seems odd. So now you're proposing a counterspell arms race. That's DM vs. Player, which is something that is in my opinion to be avoided at all costs. The game should not be adversarial. If a spell is causing so much disruption that the DM feels the need to engage in an arms race with the players, and the players must have it, it's a problem. [/QUOTE]
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