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<blockquote data-quote="Gadget" data-source="post: 7644020" data-attributes="member: 23716"><p>Fair enough. I get the dueling mages motif. Yet some games seem to say it creates a problem.</p><p></p><p>I would also say that casting a<em> Wall of Force, Protection from Evil and Good, Protection from Energy, Fog Cloud, Scatter, feather fall</em> or any of dozens of other spells in a thoughtful and clever way is amble opportunity for a mage to defend their allies in a 'uniquely wizardly way.' Moreover, it allows for things to play out in more exciting and imaginative way. Think of a Dumbledore vs Voldemort duel where all that happened is two old men staring at each other and making a few quick gestures every now and again with nothing happening versus the duel we got. Much more exciting. </p><p></p><p>I realize that you can't always have the right spell or opportunity to protect your party available, but the game does provide the means to reverse most such set backs inflicted, even death.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7644020, member: 23716"] Fair enough. I get the dueling mages motif. Yet some games seem to say it creates a problem. I would also say that casting a[I] Wall of Force, Protection from Evil and Good, Protection from Energy, Fog Cloud, Scatter, feather fall[/I] or any of dozens of other spells in a thoughtful and clever way is amble opportunity for a mage to defend their allies in a 'uniquely wizardly way.' Moreover, it allows for things to play out in more exciting and imaginative way. Think of a Dumbledore vs Voldemort duel where all that happened is two old men staring at each other and making a few quick gestures every now and again with nothing happening versus the duel we got. Much more exciting. I realize that you can't always have the right spell or opportunity to protect your party available, but the game does provide the means to reverse most such set backs inflicted, even death. [/QUOTE]
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