Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6682506" data-attributes="member: 1465"><p>It is possible that the rules are silent on the matter of "do you know the identity of a spell being cast?", which is quite more general than the counterspell scenario.</p><p></p><p>As a DM, I know that it's often <em>very</em> useful to obfuscate the nature of a spell. At least it helps a bit to improve the atmosphere of the game... as in 'you have been hit by a spell, but you have no idea what it was...' and then maybe you don't even tell the player yet what are the effects of it.</p><p></p><p>OTOH, this can hardly be the standard for every single spell cast in the game, because it will become tedious quickly. It's a lot more sensible to just let the players know when a <em>common</em> spell such as Magic Missile or Fireball is being cast, especially when the effects make it obvious anyway.</p><p></p><p>Counterspell is a more narrow scenario (you need to know only the spell level* so that you can choose whether to cast Counterspell with a 3rd level slot or with a higher one), but it has a possible complication in terms of <em>quickness</em>. Most players would expect that the countering happens before the spell's effects kick in (although narratively you could stretch that a bit and even say that it happens a fraction of time <em>after</em> the effects start but <em>before</em> they have significant consequences - assuming the countering has worked).</p><p></p><p>Honestly, I would not enforce a rule that requires a check to identify the spell each time. Normally when I have an NPC cast a spell I just say "the evil Wizard casts <em>Fireball</em> at your party" <strong>unless</strong> I want to create that moment of atmosphere, typically because I am using a spell that we have never seen in the campaign. I am not going to change this just because the PC Wizard might want to Counterspell and then I shouldn't make it too easy or whatever... I will still say "Fireball" and let the Wizard PC decide if it's worth counterspelling or not. Once in a while, when introducing a new spell, I might do as I said before and not tell what it is. Whether I'd allow a check or not, it will be up to my mood at the moment.</p><p></p><p>*Additional question: do you think that the Counterspell mention of 'spell level' (referring to the spell you want to counter) refers really to the spell <em>minimum</em> level or should it refer to the currently used <strong>slot level</strong>? If the evil Wizard casts a Fireball improved by using a 9th level <em>slot</em>, would you let Counterspell treat the Fireball as 3rd level ('spell level') or as 9th level ('slot level'). I think the latter is more interesting!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6682506, member: 1465"] It is possible that the rules are silent on the matter of "do you know the identity of a spell being cast?", which is quite more general than the counterspell scenario. As a DM, I know that it's often [I]very[/I] useful to obfuscate the nature of a spell. At least it helps a bit to improve the atmosphere of the game... as in 'you have been hit by a spell, but you have no idea what it was...' and then maybe you don't even tell the player yet what are the effects of it. OTOH, this can hardly be the standard for every single spell cast in the game, because it will become tedious quickly. It's a lot more sensible to just let the players know when a [I]common[/I] spell such as Magic Missile or Fireball is being cast, especially when the effects make it obvious anyway. Counterspell is a more narrow scenario (you need to know only the spell level* so that you can choose whether to cast Counterspell with a 3rd level slot or with a higher one), but it has a possible complication in terms of [I]quickness[/I]. Most players would expect that the countering happens before the spell's effects kick in (although narratively you could stretch that a bit and even say that it happens a fraction of time [I]after[/I] the effects start but [I]before[/I] they have significant consequences - assuming the countering has worked). Honestly, I would not enforce a rule that requires a check to identify the spell each time. Normally when I have an NPC cast a spell I just say "the evil Wizard casts [I]Fireball[/I] at your party" [B]unless[/B] I want to create that moment of atmosphere, typically because I am using a spell that we have never seen in the campaign. I am not going to change this just because the PC Wizard might want to Counterspell and then I shouldn't make it too easy or whatever... I will still say "Fireball" and let the Wizard PC decide if it's worth counterspelling or not. Once in a while, when introducing a new spell, I might do as I said before and not tell what it is. Whether I'd allow a check or not, it will be up to my mood at the moment. *Additional question: do you think that the Counterspell mention of 'spell level' (referring to the spell you want to counter) refers really to the spell [I]minimum[/I] level or should it refer to the currently used [B]slot level[/B]? If the evil Wizard casts a Fireball improved by using a 9th level [I]slot[/I], would you let Counterspell treat the Fireball as 3rd level ('spell level') or as 9th level ('slot level'). I think the latter is more interesting! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell
Top