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<blockquote data-quote="KarinsDad" data-source="post: 6684600" data-attributes="member: 2011"><p>Sure, but spells are the bread and butter of PCs. If you have a party of just melee types, sooner or later they will get their butts handed to them just due to probability. Spells (and special abilities) are what make PCs more capable than NPCs. So an NPC that is given decent spells, by definition, should be more capable than an NPC that does not.</p><p></p><p>For example, Spiritual Weapon. Yeah, it doesn't do a lot of damage, but forcing the concentrating PC wizard to roll Cons saves on a lot of rounds can lower the effectiveness of the party.</p><p></p><p>Misty Step can get an NPC out of Web instantly. Feather Fall can prevent the damage that the players were planning for a stopped flying creature. Invisibility can allow a monster to escape and Greater Invisibility can be devastating. The list goes on and on.</p><p></p><p>Sure, if the DM gives the monster less worthwhile spells (like Color Spray), then it's not going to make much of a difference.</p><p></p><p></p><p>Edit: Another point on your dragon comment. The advantage of area spells like Fireball are that they can be used at range so that the melee PCs cannot fight the dragon while the dragon still (typically) gets to attack multiple PCs. It's actually often disadvantageous for a dragon to get into melee range with PCs. Granted, any Fireball spells should be level boosted based on how high of level spells any given Dragon can cast. Having an ancient red casting a 3rd level Fireball is kind of silly.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6684600, member: 2011"] Sure, but spells are the bread and butter of PCs. If you have a party of just melee types, sooner or later they will get their butts handed to them just due to probability. Spells (and special abilities) are what make PCs more capable than NPCs. So an NPC that is given decent spells, by definition, should be more capable than an NPC that does not. For example, Spiritual Weapon. Yeah, it doesn't do a lot of damage, but forcing the concentrating PC wizard to roll Cons saves on a lot of rounds can lower the effectiveness of the party. Misty Step can get an NPC out of Web instantly. Feather Fall can prevent the damage that the players were planning for a stopped flying creature. Invisibility can allow a monster to escape and Greater Invisibility can be devastating. The list goes on and on. Sure, if the DM gives the monster less worthwhile spells (like Color Spray), then it's not going to make much of a difference. Edit: Another point on your dragon comment. The advantage of area spells like Fireball are that they can be used at range so that the melee PCs cannot fight the dragon while the dragon still (typically) gets to attack multiple PCs. It's actually often disadvantageous for a dragon to get into melee range with PCs. Granted, any Fireball spells should be level boosted based on how high of level spells any given Dragon can cast. Having an ancient red casting a 3rd level Fireball is kind of silly. [/QUOTE]
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