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Counterspelling Outdated now?
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<blockquote data-quote="wolff96" data-source="post: 3649347" data-attributes="member: 342"><p>Not quite. </p><p></p><p>In AE, you have two ways to get a Counterspell.</p><p></p><p>1) Have a <em>Dispel Magic</em> prepared, ready an action to counterspell, and then win the opposed caster power check. This burns up the slot for a <em>Dispel Magic</em>, just like in 3.5 D&D.</p><p></p><p>2) Have the "Brandish Magical Might" feat. If you have the feat, you can ready an action to counterspell and then try to win the opposed caster power check <em>at no cost to yourself, other than the lost action to ready</em>. Great feat, but it's kind of powerful for standard D&D if you allow all the advantages the feat grants. </p><p></p><p>For reference: You can use caster power checks (level + modifier) for things like forcing the equivalent of an <em>Arcane Locked</em> door, gain access to the Counterspell option in number two above, and get to add your casting modifier to your caster level to overcome SR 1/2 caster levels per day. (Assuming your casting stat is an 18 or better -- and 17+ is required for the feat -- then it's as good as Spell Penetration and Greater Spell Penetration put together, if not better, IN ADDITION to it's other benefits. The feat is AE-balanced, not core balanced.)</p></blockquote><p></p>
[QUOTE="wolff96, post: 3649347, member: 342"] Not quite. In AE, you have two ways to get a Counterspell. 1) Have a [i]Dispel Magic[/i] prepared, ready an action to counterspell, and then win the opposed caster power check. This burns up the slot for a [i]Dispel Magic[/i], just like in 3.5 D&D. 2) Have the "Brandish Magical Might" feat. If you have the feat, you can ready an action to counterspell and then try to win the opposed caster power check [i]at no cost to yourself, other than the lost action to ready[/i]. Great feat, but it's kind of powerful for standard D&D if you allow all the advantages the feat grants. For reference: You can use caster power checks (level + modifier) for things like forcing the equivalent of an [i]Arcane Locked[/i] door, gain access to the Counterspell option in number two above, and get to add your casting modifier to your caster level to overcome SR 1/2 caster levels per day. (Assuming your casting stat is an 18 or better -- and 17+ is required for the feat -- then it's as good as Spell Penetration and Greater Spell Penetration put together, if not better, IN ADDITION to it's other benefits. The feat is AE-balanced, not core balanced.) [/QUOTE]
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