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Counterspelling
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<blockquote data-quote="ElectricDragon" data-source="post: 3946514" data-attributes="member: 10778"><p>How about allowing another counterspell option for all casters. </p><p></p><p>Keep the original ready action: counterspell.</p><p>Add:</p><p></p><p>Allow them to spend an immediate action (burns their next swift action) to counterspell any caster at any time. (They cannot use this action in the middle of a 1 round casting time of another spell).They must use dispel magic (<em>et al</em>), the same spell, or a special opposite as listed in the spell descriptions. In the case of the same spell or a special opposite; a successful Spellcraft check must be made DC 15 + the spell level of the spell to be countered to identify it as it is being cast if the spell has material, focus, verbal, or somatic components that can be recognized [close enough to see, near enough to hear, etc].</p><p></p><p>I also have various magic items that add bonuses to the Spellcraft check by increasing the chance to see or hear such components.</p><p></p><p>IMHO, having counterspell as only a ready action limits its usage severely. This way, you can ready to counterspell as a standard action and also counterspell as an immediate action if all you want to do is stop their spellcasters.</p><p></p><p>With the advent of the swift and immediate action types in the XPH, I am continually surprised that errata wasn't added to allow counterspelling a larger piece of the pie.</p><p></p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 3946514, member: 10778"] How about allowing another counterspell option for all casters. Keep the original ready action: counterspell. Add: Allow them to spend an immediate action (burns their next swift action) to counterspell any caster at any time. (They cannot use this action in the middle of a 1 round casting time of another spell).They must use dispel magic ([i]et al[/i]), the same spell, or a special opposite as listed in the spell descriptions. In the case of the same spell or a special opposite; a successful Spellcraft check must be made DC 15 + the spell level of the spell to be countered to identify it as it is being cast if the spell has material, focus, verbal, or somatic components that can be recognized [close enough to see, near enough to hear, etc]. I also have various magic items that add bonuses to the Spellcraft check by increasing the chance to see or hear such components. IMHO, having counterspell as only a ready action limits its usage severely. This way, you can ready to counterspell as a standard action and also counterspell as an immediate action if all you want to do is stop their spellcasters. With the advent of the swift and immediate action types in the XPH, I am continually surprised that errata wasn't added to allow counterspelling a larger piece of the pie. Ciao Dave [/QUOTE]
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