Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Counterspelling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baveboi" data-source="post: 5382500" data-attributes="member: 99509"><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Before anything, I'm new to EnWorlds and I would like to qualify myself as such, as a rookie. A noob.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Even if my opinion is of little value, I do have my own 2 cents regarding counterspelling that I would like to share.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Who knows, it could be useful.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">To begin with, Counterspell is overcomplicated.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">That alone should keep the DM and players from using it too much, just like Grapple.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">But it is as useful as the Trip or Disarm maneuver, if used correctly it can save some sorry arse.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Do it wrong, however, and be ready to swim in a pool of fail, especially if said spellcaster has not taken seriously his Spellcraft skill.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Much like in M:tG, counterspell are made of 4 steps.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">1 - Preparing. Prepare yourself in advance. Always. Try readying actions in case of would-be surprises and do research on your spells.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Do not, ever, presume that you do know everything that there is about a spell.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">2 - Skill. Spellcraft is your friend. The DM has no obligation of saying "and he cast ston skin". Use it and abuse it.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">3 - The spell. To counterspell you need a spell. Duh. Just like on M:tG, but you can use the same spell effectively or a <em>Dispel Magic</em>.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">4 - Oportunity. Do not, I repeat, DO NOT dispel the <em>Magic Missile</em>. Use it wisely, but never waste the oportunity to bend your foe over.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">One nice example of counterspelling goodness is to save that lonely slot of 3rd level your 5th level mage get with a <em>Dispel Magic</em>, instead of the classic <em>Fireball </em>(a 5d6 damage spell isn't the most useful trick someone can cast, anyway).</span></span><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Now your party is obviously gonna find some devious evil caster sooner or later and they don't have to be 5th level. It could well be a 7th, maybe 8th, level NPC and 4th levels spells include some really troubling ones, like <em>Stone Skin</em>.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Now, what can you do against a so powerful spellcaster? Well, your wizard can't do that much damage, and he probably has any sorts of elemental protections.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Then why don't you try the Fighter? Every good spellcaster knows that the fighter is the BEST spell ever cast. He does the hackyslashy job, carry your stuff, takes no slot of any level, take your damage for you and you still earn some XP from it!</span></span><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"> But beware, a weak Will save will get the fighter out of ranks pretty quickly against persuasive magical enemies.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Enters the Counterspeller!</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">In a fair fight were both wizards are getting low on magical resources, just ONE successful counterspell on that <em>Hold Person, Invisibility</em> or <em>Fly</em> spell can make said enemy writhe in agony and despair.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Why?</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">1. He lost a turn doing NOTHING. What pretty much is a death sentence when you are talking wizards;</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">2. Now the fighter can safely hack and slash his bottom into oblivion;</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">3. You prepared in advance. You readied an action, indentified his spell, used YOUR spell to counter his and won. You basically bitchslapped his magical face.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Now, how could it turn the wrong way? Use the slot for a <em>Fireball</em> instead of a <em>Dispel Magic</em> and you are pretty much doing it wrong.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Even as complicated as it can be, I can't actually fathom why someone wouldn't love to work a counterspell now and then.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">It's like a fighter that only hit things and never Trip or Grapple or Disarm , it's pretty much a sorry sack of potatoes with a sword.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Wizards are full of resources, but players should explore then MORE.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">I would love to meet someone who actually knows all the uses for the spellcraft skill, or which spells one can cast while swiming/climbing, etc.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">You never know where there is power, use all.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">That is, in my humble opinion of course. I would like to hear other thoughts on the matter.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">PS: Remember to ALWAYS ask your DM a spellcraft check when your character is casting spells. Because, ironically, an enemy that doesn't know you cast a <em>Dispel Magic </em>on his previously cast <em>Fly</em> spell will still try to jump from the roof and save himself.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p></blockquote><p></p>
[QUOTE="Baveboi, post: 5382500, member: 99509"] [FONT=Palatino Linotype][SIZE=3]Before anything, I'm new to EnWorlds and I would like to qualify myself as such, as a rookie. A noob. Even if my opinion is of little value, I do have my own 2 cents regarding counterspelling that I would like to share. [/SIZE][/FONT][FONT=Palatino Linotype][SIZE=3]Who knows, it could be useful. [/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3] [/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]To begin with, Counterspell is overcomplicated. That alone should keep the DM and players from using it too much, just like Grapple. But it is as useful as the Trip or Disarm maneuver, if used correctly it can save some sorry arse. Do it wrong, however, and be ready to swim in a pool of fail, especially if said spellcaster has not taken seriously his Spellcraft skill. Much like in M:tG, counterspell are made of 4 steps. 1 - Preparing. Prepare yourself in advance. Always. Try readying actions in case of would-be surprises and do research on your spells. Do not, ever, presume that you do know everything that there is about a spell. 2 - Skill. Spellcraft is your friend. The DM has no obligation of saying "and he cast ston skin". Use it and abuse it. 3 - The spell. To counterspell you need a spell. Duh. Just like on M:tG, but you can use the same spell effectively or a [I]Dispel Magic[/I]. 4 - Oportunity. Do not, I repeat, DO NOT dispel the [I]Magic Missile[/I]. Use it wisely, but never waste the oportunity to bend your foe over. One nice example of counterspelling goodness is to save that lonely slot of 3rd level your 5th level mage get with a [I]Dispel Magic[/I], instead of the classic [I]Fireball [/I](a 5d6 damage spell isn't the most useful trick someone can cast, anyway).[/SIZE][/FONT][FONT=Palatino Linotype][SIZE=3] [/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Now your party is obviously gonna find some devious evil caster sooner or later and they don't have to be 5th level. It could well be a 7th, maybe 8th, level NPC and 4th levels spells include some really troubling ones, like [I]Stone Skin[/I]. Now, what can you do against a so powerful spellcaster? Well, your wizard can't do that much damage, and he probably has any sorts of elemental protections. Then why don't you try the Fighter? Every good spellcaster knows that the fighter is the BEST spell ever cast. He does the hackyslashy job, carry your stuff, takes no slot of any level, take your damage for you and you still earn some XP from it![/SIZE][/FONT][FONT=Palatino Linotype][SIZE=3] But beware, a weak Will save will get the fighter out of ranks pretty quickly against persuasive magical enemies. Enters the Counterspeller! In a fair fight were both wizards are getting low on magical resources, just ONE successful counterspell on that [I]Hold Person, Invisibility[/I] or [I]Fly[/I] spell can make said enemy writhe in agony and despair. Why? 1. He lost a turn doing NOTHING. What pretty much is a death sentence when you are talking wizards; 2. Now the fighter can safely hack and slash his bottom into oblivion; 3. You prepared in advance. You readied an action, indentified his spell, used YOUR spell to counter his and won. You basically bitchslapped his magical face.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3] Now, how could it turn the wrong way? Use the slot for a [I]Fireball[/I] instead of a [I]Dispel Magic[/I] and you are pretty much doing it wrong. Even as complicated as it can be, I can't actually fathom why someone wouldn't love to work a counterspell now and then. It's like a fighter that only hit things and never Trip or Grapple or Disarm , it's pretty much a sorry sack of potatoes with a sword. Wizards are full of resources, but players should explore then MORE. I would love to meet someone who actually knows all the uses for the spellcraft skill, or which spells one can cast while swiming/climbing, etc. You never know where there is power, use all. That is, in my humble opinion of course. I would like to hear other thoughts on the matter. PS: Remember to ALWAYS ask your DM a spellcraft check when your character is casting spells. Because, ironically, an enemy that doesn't know you cast a [I]Dispel Magic [/I]on his previously cast [I]Fly[/I] spell will still try to jump from the roof and save himself. [/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Counterspelling
Top