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Counterspelling
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<blockquote data-quote="Sigma" data-source="post: 75310" data-attributes="member: 3066"><p><strong>Range on Counterspells</strong></p><p></p><p>Go poke around the Wizards website and you should find some examples of play with problematic rules. One of those contains a situation in which Jozan readies a counterspell against another cleric. The evil cleric casts poison, and the text notes that Jozan would have to touch the caster to counter it, and since he's not that close, he fails to do so. </p><p></p><p>Counterspells must be used at the time of casting. Once a spell is already in effect, you have to use dispel magic to get rid of it. Haste/Slow is a bit weird because they explicitly cancel each other out. So, if a Haste spell was in effect on a creature, and you cast Slow on him, the Haste and Slow both cancel each other out. It is not the case that the Haste will outlast the Slow and then start up again (or vice versa where the Slow outlasts the Haste, the creatures are not slowed down at that point), the two spells are basically dispelled when they hit each other.</p><p></p><p>Note that Slow is a really good counter to Haste since it effects multiple people whereas Haste takes a single casting per individual. Heck, Slow's even a really good counter for Mass Haste.</p></blockquote><p></p>
[QUOTE="Sigma, post: 75310, member: 3066"] [b]Range on Counterspells[/b] Go poke around the Wizards website and you should find some examples of play with problematic rules. One of those contains a situation in which Jozan readies a counterspell against another cleric. The evil cleric casts poison, and the text notes that Jozan would have to touch the caster to counter it, and since he's not that close, he fails to do so. Counterspells must be used at the time of casting. Once a spell is already in effect, you have to use dispel magic to get rid of it. Haste/Slow is a bit weird because they explicitly cancel each other out. So, if a Haste spell was in effect on a creature, and you cast Slow on him, the Haste and Slow both cancel each other out. It is not the case that the Haste will outlast the Slow and then start up again (or vice versa where the Slow outlasts the Haste, the creatures are not slowed down at that point), the two spells are basically dispelled when they hit each other. Note that Slow is a really good counter to Haste since it effects multiple people whereas Haste takes a single casting per individual. Heck, Slow's even a really good counter for Mass Haste. [/QUOTE]
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