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Counterspells
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<blockquote data-quote="Cabral" data-source="post: 2777725" data-attributes="member: 1193"><p>After a more indepth look, I would say use the dispel magic counterspell mechanics (counters spell if dispel check is successful. d20+CL(max+10) vs DC 11+CL of target) as is and just make it a free (3.0) / immediate (3.5) action. After all, you already giving up most of the dispel magic uses, it should compensate for the change in casting time as long as you limit how often you cast it in a round.</p><p></p><p>Then for Greater Counterspell, make the cap +20</p><p></p><p>As long as you restrict the use of counterspell as per the immediate action rules, I would say these spells could even merit a bonus on the dispel check (maybe +5 for Counterspell and +10 for Greater Counterspell)</p><p></p><p>For Major Counterspell, you could:</p><p>a) make the check automatic</p><p>b) Give the spell a duration and allow one greater counterspell per turn</p><p>c) add some other short term diruption of magic effect to the target (will negates)</p></blockquote><p></p>
[QUOTE="Cabral, post: 2777725, member: 1193"] After a more indepth look, I would say use the dispel magic counterspell mechanics (counters spell if dispel check is successful. d20+CL(max+10) vs DC 11+CL of target) as is and just make it a free (3.0) / immediate (3.5) action. After all, you already giving up most of the dispel magic uses, it should compensate for the change in casting time as long as you limit how often you cast it in a round. Then for Greater Counterspell, make the cap +20 As long as you restrict the use of counterspell as per the immediate action rules, I would say these spells could even merit a bonus on the dispel check (maybe +5 for Counterspell and +10 for Greater Counterspell) For Major Counterspell, you could: a) make the check automatic b) Give the spell a duration and allow one greater counterspell per turn c) add some other short term diruption of magic effect to the target (will negates) [/QUOTE]
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