Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Coup de grace... A moral stand point...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RigaMortus" data-source="post: 363675" data-attributes="member: 1077"><p><strong>Re: Re: Re: Re: Re: Re: Coup de grace... A moral stand point...</strong></p><p></p><p></p><p></p><p>Well if we are just talking about combat, then I would agree. But I am talking about the game as a whole. Unless you don't go for any of that role-play character development garbage (yes, that was sarcasim, did I succeed in my check?). Believe it or not, not every person plays a blood thursty character. Some people get enjoyment out of "doing the right thing" such as turning enemies into the authorities, rather then dispensing their own justice. Of course, other people are just as happy rampantly killing and asking questions later, or no questions at all.</p><p></p><p>Not everyone in my campaign plays the same alignment. Some people could care less if their enemies bleed to death, others are more merciful. What happens if one person wants someone alive and another person wants them dead.</p><p></p><p>Player 1: Is anyone alive to question?</p><p></p><p>DM: Yes, one person is, but they are fading fast.</p><p></p><p>Player 1: I try and stabilize them.</p><p></p><p>Player 2: No, I want to kill them.</p><p></p><p>Some arguing may or may not ensue. But the end result is that everyone (except Player 2) agrees it is in the parties best interest to talk with this chap. Player 2 wants nothing of it and makes a stink saying "Well I would have coup de graced them all, but the DM didn't give me a chance to, he just automatically said there was a person alive and I could have easily finished him off. He insulted my honor and he should be dead."</p><p></p><p>Again an extreme example of what *might* happen. And you could argue that this is the type of person you don't want to play with. But it is the circumstance that created the situaiton. The circumstance of having someone alive or dead whenever a PC wants to question someone.</p><p></p><p></p><p></p><p>That is how you presented it to me. The players get to dictate who they want alive or dead. However, in your last post you cleared that up a bit for me. I still disagree as letting the DM decide if there are any survivors can cause it's own problems seperate from the moral ones.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 363675, member: 1077"] [b]Re: Re: Re: Re: Re: Re: Coup de grace... A moral stand point...[/b] Well if we are just talking about combat, then I would agree. But I am talking about the game as a whole. Unless you don't go for any of that role-play character development garbage (yes, that was sarcasim, did I succeed in my check?). Believe it or not, not every person plays a blood thursty character. Some people get enjoyment out of "doing the right thing" such as turning enemies into the authorities, rather then dispensing their own justice. Of course, other people are just as happy rampantly killing and asking questions later, or no questions at all. Not everyone in my campaign plays the same alignment. Some people could care less if their enemies bleed to death, others are more merciful. What happens if one person wants someone alive and another person wants them dead. Player 1: Is anyone alive to question? DM: Yes, one person is, but they are fading fast. Player 1: I try and stabilize them. Player 2: No, I want to kill them. Some arguing may or may not ensue. But the end result is that everyone (except Player 2) agrees it is in the parties best interest to talk with this chap. Player 2 wants nothing of it and makes a stink saying "Well I would have coup de graced them all, but the DM didn't give me a chance to, he just automatically said there was a person alive and I could have easily finished him off. He insulted my honor and he should be dead." Again an extreme example of what *might* happen. And you could argue that this is the type of person you don't want to play with. But it is the circumstance that created the situaiton. The circumstance of having someone alive or dead whenever a PC wants to question someone. That is how you presented it to me. The players get to dictate who they want alive or dead. However, in your last post you cleared that up a bit for me. I still disagree as letting the DM decide if there are any survivors can cause it's own problems seperate from the moral ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Coup de grace... A moral stand point...
Top