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*Pathfinder & Starfinder
Coup de grace... A moral stand point...
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<blockquote data-quote="Shalewind" data-source="post: 363687" data-attributes="member: 6146"><p>Guys, this is a Campaign specific question. One answer will not solve all fields.</p><p></p><p>In the heat of battle this isn't ever an issue. Coup de Grace doesn't always seem slitting the throat. Its a death blow. If you drop your opponent to helpless and are in a life or death battle, you can kill him. Its a simple mechanic and it even has cinematic value. Imagine the knight fighting through a number of skilled badies with his friends. He drops on to the ground in some fashion while the thing still has most of its hp. He runs it through and kills it. That's a coup de grace. </p><p></p><p>Now if your rogue is running around coup de gracing people left and right just to get some spare change. Evil, plain and simple.</p><p></p><p>If you run a dungoen crawl / hack and slash / beat down the evil game, coup de grace questions should probably never come into play against monsters. The monsters are evil. If the evil dude is stunning, so much the better. In these types of games, combat is the essence and RP (however much some may disagree with me) is the second runner. Now I'm not saying you can't have good RP with combat. But in hack in slash, really, it isn't much of an issue.</p><p></p><p>Now if you are running a far more realistic campaign (NOT the traditional high fantasy go get em type D&D) then coup de grace becomes an issue. When engaging the town guards in a rival kingdom do you kill them or not? I would certainly rule that most "good" characters should "avoid" killing when possible. Sometimes it isn't possible. But, I don't think a knight is going to spend extra time to kill a person he isn't convinved is has blood enemy.</p><p></p><p>In the end, if you view combat as terms where death is acceptable, coup de gracing a helpless foe probably isn't going to have alignment problems. (unless circumstances are in place that state the purpose of the combat is not to kill). There are no game rules against coup de grace so in sum it is all on the DM's shoulders and his opinion of the situtation.</p><p></p><p>If you run a realistic game, alignment doesn't work anyway, so I would judge coup de grace case by case anyway.</p><p></p><p>just my thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Shalewind, post: 363687, member: 6146"] Guys, this is a Campaign specific question. One answer will not solve all fields. In the heat of battle this isn't ever an issue. Coup de Grace doesn't always seem slitting the throat. Its a death blow. If you drop your opponent to helpless and are in a life or death battle, you can kill him. Its a simple mechanic and it even has cinematic value. Imagine the knight fighting through a number of skilled badies with his friends. He drops on to the ground in some fashion while the thing still has most of its hp. He runs it through and kills it. That's a coup de grace. Now if your rogue is running around coup de gracing people left and right just to get some spare change. Evil, plain and simple. If you run a dungoen crawl / hack and slash / beat down the evil game, coup de grace questions should probably never come into play against monsters. The monsters are evil. If the evil dude is stunning, so much the better. In these types of games, combat is the essence and RP (however much some may disagree with me) is the second runner. Now I'm not saying you can't have good RP with combat. But in hack in slash, really, it isn't much of an issue. Now if you are running a far more realistic campaign (NOT the traditional high fantasy go get em type D&D) then coup de grace becomes an issue. When engaging the town guards in a rival kingdom do you kill them or not? I would certainly rule that most "good" characters should "avoid" killing when possible. Sometimes it isn't possible. But, I don't think a knight is going to spend extra time to kill a person he isn't convinved is has blood enemy. In the end, if you view combat as terms where death is acceptable, coup de gracing a helpless foe probably isn't going to have alignment problems. (unless circumstances are in place that state the purpose of the combat is not to kill). There are no game rules against coup de grace so in sum it is all on the DM's shoulders and his opinion of the situtation. If you run a realistic game, alignment doesn't work anyway, so I would judge coup de grace case by case anyway. just my thoughts. ;) [/QUOTE]
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Coup de grace... A moral stand point...
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