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Coup de grace... A moral stand point...
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<blockquote data-quote="Kibo" data-source="post: 363967" data-attributes="member: 5451"><p>A coup d'Grace would probably only be an honorable act if used to end a foes pointless suffering. Once rendered helpless, the fight is essentially over. If the PC's kill a beaten foe laying prostrate at their mercy, they didn't kill the foe as a course of the battle, they murdered him in cold blood. (oddly enough even our legal system makes the same distinction). This might even be appropriate, a ranger for instance probably shouldn't leave a lot of his favored foes to fight another day. A character who includes a centeral concept of honor, should really have a moral dilema when hes beaten and all but killed an enemy, who should they survive, will certainly return and prove a threat to the PC(s). In general, unless the PC's went off on a fairly sadistic jag, I'd have them slowly switch from lawful to neutral or chaotic. </p><p></p><p>Even my lawful evil villians would shun the pointless slaughter of innocents, and treat a beaten foe with dignity on the field of battle. They wouldn't render much in the way of aid, but they wouldn't finish them off unless it was a conected to some prior dramatic event, to end pointless suffering, or letting the PC live conflicted with some other point of honor. (Again, there are some lawful evil concepts that don't really involve a highly developed sense of personal honor, lawyers for instance, and so this wouldn't apply universally.)</p></blockquote><p></p>
[QUOTE="Kibo, post: 363967, member: 5451"] A coup d'Grace would probably only be an honorable act if used to end a foes pointless suffering. Once rendered helpless, the fight is essentially over. If the PC's kill a beaten foe laying prostrate at their mercy, they didn't kill the foe as a course of the battle, they murdered him in cold blood. (oddly enough even our legal system makes the same distinction). This might even be appropriate, a ranger for instance probably shouldn't leave a lot of his favored foes to fight another day. A character who includes a centeral concept of honor, should really have a moral dilema when hes beaten and all but killed an enemy, who should they survive, will certainly return and prove a threat to the PC(s). In general, unless the PC's went off on a fairly sadistic jag, I'd have them slowly switch from lawful to neutral or chaotic. Even my lawful evil villians would shun the pointless slaughter of innocents, and treat a beaten foe with dignity on the field of battle. They wouldn't render much in the way of aid, but they wouldn't finish them off unless it was a conected to some prior dramatic event, to end pointless suffering, or letting the PC live conflicted with some other point of honor. (Again, there are some lawful evil concepts that don't really involve a highly developed sense of personal honor, lawyers for instance, and so this wouldn't apply universally.) [/QUOTE]
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Coup de grace... A moral stand point...
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