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<blockquote data-quote="Syrsuro" data-source="post: 4552735" data-attributes="member: 58162"><p>I don't see it that way.</p><p> </p><p>But then again, I see 4E as a return to (in some way) old school in that RULINGS are more important than RULES. I.e, the rules are guidelines.</p><p> </p><p>I see a ranged attack as a ranged attack. So a power like Nimble strike lets you shift 1 and attack and the <em>attack</em> triggers an OA. But <em>the shift is not the attack.</em></p><p> </p><p>And that is <em>the reason why the power exists.</em></p><p> </p><p>If you start next to someone and use a Nimble strike to shift away - you do not suffer an OA because when you make the actual <em>attack </em>you are not adjacent.</p><p> </p><p>If you start non-adjacent and shift to become adjacent (for whatever reason) - you <em>do </em>suffer an OA because when you make the actual attack you are adjacent.</p><p> </p><p>It makes total and absolute sense and as I see it, to rule otherwise is to completely toss logic and consistency with the design philosophy behind 4E out the window in favor of taking strict adherence to the letter of the rule to its absurd extreme.</p><p> </p><p>But the beauty of RPGs is that there is no reason why any of us need agree. All that matters is that your players see the rules the same way as you do.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4552735, member: 58162"] I don't see it that way. But then again, I see 4E as a return to (in some way) old school in that RULINGS are more important than RULES. I.e, the rules are guidelines. I see a ranged attack as a ranged attack. So a power like Nimble strike lets you shift 1 and attack and the [I]attack[/I] triggers an OA. But [I]the shift is not the attack.[/I] And that is [I]the reason why the power exists.[/I] If you start next to someone and use a Nimble strike to shift away - you do not suffer an OA because when you make the actual [I]attack [/I]you are not adjacent. If you start non-adjacent and shift to become adjacent (for whatever reason) - you [I]do [/I]suffer an OA because when you make the actual attack you are adjacent. It makes total and absolute sense and as I see it, to rule otherwise is to completely toss logic and consistency with the design philosophy behind 4E out the window in favor of taking strict adherence to the letter of the rule to its absurd extreme. But the beauty of RPGs is that there is no reason why any of us need agree. All that matters is that your players see the rules the same way as you do. Carl [/QUOTE]
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