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Coup de grace - Evil act?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 22308" data-attributes="member: 834"><p>IMPORTANT: Keep in mind that I'm answering based on my own interpretation of alignment.</p><p></p><p></p><p></p><p>They don't start fight. But of course I mean fight in the broadest possible sense. If they have been fighting with a group for a long time, the fight is always on, if you see what I mean. </p><p></p><p>That doesn't mean they don't strike first though. If you succeed your spot/listen/sense motive check and win initiative, go ahead and strike first. </p><p></p><p>Also, if the bad guy are endangering innocents you will have to get involved. </p><p></p><p> </p><p></p><p>Of course. During a surprise attack, remember that a sap and poisons that affect strenght and dex are just as efficient as a dagger and a lethal poison.</p><p></p><p>During a fight to the death you don't have time to finesse and if you get a chance to sneak attack, then by all mean do so. A sneak attack during a fight is just a very efficient attack, no different than a critical hit.</p><p> </p><p></p><p></p><p>If possible, yes. But don't use your sword with a -4 penalty just to deal subdual damage. You'll get killed with that kind of excessive pacifism. For the most part, use spell that can subdue whenever they are <em>as efficient</em> as a spell that would kill, don't CDG helpless opponent and also offer a chance to surrender to the enemies when your victory seems assured.</p><p></p><p></p><p></p><p>It depends. It depends on how "Good" the PC is. In most case they have neither the time nor the ressource to see to the gravely wounded. A good PC should probably finish off the severely wounded that he won't be able to attend to. This is actually the true meaning of <em>coup de grâce</em>. It is a french expression that translate litterraly to "mercy strike", it doesn't mean sliting the throat of a paralyzed enemy.</p><p></p><p>In a lot of case it is very convenient to simply let those who surrendered see to their fallen comrades and move on (after having taken their weapons, or course).</p><p></p><p>When it is not convenient you get into moral dilemnas so typical of good aligned characters and which are good roleplaying opportunities. There are no easy answer for a good character.</p><p></p><p>Before answering any of these point, remember that this is all IMO.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 22308, member: 834"] IMPORTANT: Keep in mind that I'm answering based on my own interpretation of alignment. They don't start fight. But of course I mean fight in the broadest possible sense. If they have been fighting with a group for a long time, the fight is always on, if you see what I mean. That doesn't mean they don't strike first though. If you succeed your spot/listen/sense motive check and win initiative, go ahead and strike first. Also, if the bad guy are endangering innocents you will have to get involved. Of course. During a surprise attack, remember that a sap and poisons that affect strenght and dex are just as efficient as a dagger and a lethal poison. During a fight to the death you don't have time to finesse and if you get a chance to sneak attack, then by all mean do so. A sneak attack during a fight is just a very efficient attack, no different than a critical hit. If possible, yes. But don't use your sword with a -4 penalty just to deal subdual damage. You'll get killed with that kind of excessive pacifism. For the most part, use spell that can subdue whenever they are [i]as efficient[/i] as a spell that would kill, don't CDG helpless opponent and also offer a chance to surrender to the enemies when your victory seems assured. It depends. It depends on how "Good" the PC is. In most case they have neither the time nor the ressource to see to the gravely wounded. A good PC should probably finish off the severely wounded that he won't be able to attend to. This is actually the true meaning of [i]coup de grâce[/i]. It is a french expression that translate litterraly to "mercy strike", it doesn't mean sliting the throat of a paralyzed enemy. In a lot of case it is very convenient to simply let those who surrendered see to their fallen comrades and move on (after having taken their weapons, or course). When it is not convenient you get into moral dilemnas so typical of good aligned characters and which are good roleplaying opportunities. There are no easy answer for a good character. Before answering any of these point, remember that this is all IMO. [/QUOTE]
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