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*Dungeons & Dragons
Coup de grace - Evil act?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 23406" data-attributes="member: 834"><p>Hey, sorry if we seem condescending to the fantasy people who live in our fantasy world. Perhaps we should ask them what their moral values are instead of making them up, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The very nature of the alignment system suppose that there is a unique definition of Good and Evil and that it doesn't change from one culture to another. Of course, whatever definition the DM chooses should have been explained clearly to the PC so that they don't break it unknowingly. To allow for cultural diversity I personnaly don't pack too much stricture in the alignment definitions.</p><p></p><p>That being said, the prohibition against murder is one of the very few universal rule so it is not a bad idea to include it in the kind of thing that will make a good character fall from grace. The rules against killing another human being are usually lifted only for self-defense, war and in some other very specific circumstances for some culture during some period (Duels, Vendetta etc.). Even then it is usually illegal and it is more the kind of thing that a neutral character could do without becoming evil than the kind of thing a good character could do without becoming neutral. </p><p></p><p>The only taboo that is more widespread in human culture is the prohibition against incest AFAIK.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 23406, member: 834"] Hey, sorry if we seem condescending to the fantasy people who live in our fantasy world. Perhaps we should ask them what their moral values are instead of making them up, eh? ;) The very nature of the alignment system suppose that there is a unique definition of Good and Evil and that it doesn't change from one culture to another. Of course, whatever definition the DM chooses should have been explained clearly to the PC so that they don't break it unknowingly. To allow for cultural diversity I personnaly don't pack too much stricture in the alignment definitions. That being said, the prohibition against murder is one of the very few universal rule so it is not a bad idea to include it in the kind of thing that will make a good character fall from grace. The rules against killing another human being are usually lifted only for self-defense, war and in some other very specific circumstances for some culture during some period (Duels, Vendetta etc.). Even then it is usually illegal and it is more the kind of thing that a neutral character could do without becoming evil than the kind of thing a good character could do without becoming neutral. The only taboo that is more widespread in human culture is the prohibition against incest AFAIK. [/QUOTE]
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