Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Coup de grace or not coup de grace?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4884757" data-attributes="member: 54707"><p>In my game unconscious people don't just get up next round, as is common in a lot of D&D. Like in real life it takes time to regain your senses, to stabilize wounds and treat injuries that are serious enough to be life threatening, though a person can get knocked out and it not be life threatening, and then they can get up in the appropriate time period. I've been knocked out and up and in fair to middlin trim in about thirty seconds. But then again I've been injured badly and knocked out (which is a different kinda thing) and that you don't get up from in a minute or two. Knocked out is one thing. Knocked out and badly injured is an altogther nuther thing.</p><p></p><p>Non-human characters can sometimes recover much faster in my game though, more like ordinary D&D.</p><p></p><p>However, I think for the most part though the effective delivery of a killing stroke, and an opponent who is good at killing, will depend upon two things. Setting. What is common for that setting, culture, enemy, way of fighting, etc? And do folks really just jump up from near death, shake it off like condensation on a coke can, and go back to being dangerous? If so then you most especially need to assure that don't happen regularly, or you assure you don't live to see the grand-youngins. If the point of combat is to survive it, then you make that point by assuring the other fella don't. There is no middle ground with killing. If one or both parties are determined to kill, then you only have winners and losers. There is no win-win. But with lax effort and sloppy technique there can definitely be lose-lose.</p><p></p><p>Secondly, though probably more importantly, is the question of, "is the opponent a professional, or not?" A professional soldier for instance, or warrior/combatant, with a truly dangerous enemy in a life or death struggle leaves nothing to the imagination, or to luck, or to chance. He kills his opponent. He does not leave real threats unaddressed.</p><p></p><p>If I were in a fight to the death, I would kill and make sure I had killed. If my opponent were a professional, and knew what combat and killing was all about, I would expect him to attempt the same. Hope is not a plan, and killing is not a recreational sport. You either mean it and make damn sure of it, or you take the chance the other guy knows more about it than you do. And that's a real bad way to get an education from the other guy in the field. Better to do your homework on the subject and then finish what you start.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4884757, member: 54707"] In my game unconscious people don't just get up next round, as is common in a lot of D&D. Like in real life it takes time to regain your senses, to stabilize wounds and treat injuries that are serious enough to be life threatening, though a person can get knocked out and it not be life threatening, and then they can get up in the appropriate time period. I've been knocked out and up and in fair to middlin trim in about thirty seconds. But then again I've been injured badly and knocked out (which is a different kinda thing) and that you don't get up from in a minute or two. Knocked out is one thing. Knocked out and badly injured is an altogther nuther thing. Non-human characters can sometimes recover much faster in my game though, more like ordinary D&D. However, I think for the most part though the effective delivery of a killing stroke, and an opponent who is good at killing, will depend upon two things. Setting. What is common for that setting, culture, enemy, way of fighting, etc? And do folks really just jump up from near death, shake it off like condensation on a coke can, and go back to being dangerous? If so then you most especially need to assure that don't happen regularly, or you assure you don't live to see the grand-youngins. If the point of combat is to survive it, then you make that point by assuring the other fella don't. There is no middle ground with killing. If one or both parties are determined to kill, then you only have winners and losers. There is no win-win. But with lax effort and sloppy technique there can definitely be lose-lose. Secondly, though probably more importantly, is the question of, "is the opponent a professional, or not?" A professional soldier for instance, or warrior/combatant, with a truly dangerous enemy in a life or death struggle leaves nothing to the imagination, or to luck, or to chance. He kills his opponent. He does not leave real threats unaddressed. If I were in a fight to the death, I would kill and make sure I had killed. If my opponent were a professional, and knew what combat and killing was all about, I would expect him to attempt the same. Hope is not a plan, and killing is not a recreational sport. You either mean it and make damn sure of it, or you take the chance the other guy knows more about it than you do. And that's a real bad way to get an education from the other guy in the field. Better to do your homework on the subject and then finish what you start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Coup de grace or not coup de grace?
Top