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Coup de grace or not coup de grace?
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<blockquote data-quote="Kalthanis" data-source="post: 4885339" data-attributes="member: 84550"><p>I'm not saying my way is best, just letting you know how I do it. </p><p></p><p>When in a fight and a player goes down, I usually make a quick check when the assailant's turn comes back around. Was he threatened? If so, then he's got better things to do. An arrow shoots past his face, he goes for cover. A fighter swings an axe at him, he engages. But if nobody has done anything to threaten him, my intelligent NPCs will spend the time to deliver an extra knife to the chest or something. This is, after all, someone who was trying to kill him, regardless of the moral issues at hand.</p><p></p><p>My players have figured this out. Now when a party member goes down, it is a small rush to get to his aid before the opponent can do any more lethal damage. Slightly dramatic.</p><p></p><p>On the other comments that have cropped up here, in my thoughts for a lower level campaign I have given consideration to giving a condition of Stunned (save ends) after waking. This is the same campaign that would see Fort checks for damage over CON to prevent Dazed/Stunned.</p></blockquote><p></p>
[QUOTE="Kalthanis, post: 4885339, member: 84550"] I'm not saying my way is best, just letting you know how I do it. When in a fight and a player goes down, I usually make a quick check when the assailant's turn comes back around. Was he threatened? If so, then he's got better things to do. An arrow shoots past his face, he goes for cover. A fighter swings an axe at him, he engages. But if nobody has done anything to threaten him, my intelligent NPCs will spend the time to deliver an extra knife to the chest or something. This is, after all, someone who was trying to kill him, regardless of the moral issues at hand. My players have figured this out. Now when a party member goes down, it is a small rush to get to his aid before the opponent can do any more lethal damage. Slightly dramatic. On the other comments that have cropped up here, in my thoughts for a lower level campaign I have given consideration to giving a condition of Stunned (save ends) after waking. This is the same campaign that would see Fort checks for damage over CON to prevent Dazed/Stunned. [/QUOTE]
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Coup de grace or not coup de grace?
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