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*Dungeons & Dragons
coup de grace too powerful
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<blockquote data-quote="Dreaddisease" data-source="post: 203115" data-attributes="member: 3548"><p>Add in the 5 foot step. </p><p></p><p>In a normal combat how many times can you take a 5 foot step and single out an opponent (i.e. only that opponent can reach you). It is too easy and too common in most of the campaigns I play in. To add this benefit to the Coup De Grace gives it more power than it should have. </p><p></p><p>I was arguing with a friend of mine about full round actions(other than the full attack option) and how it forces everybody to stop what they are doing for 6 seconds when they occur. Let us say that a combat started with the nmy on the first initiative and the cleric on the last initiative andhe decides to cast Antilife shell because the monsters that were within the area are now outside the area of effect, so on his intiative he casts the spell. (Great) But it is a full round action. So did the nmy just wait a full extra round before acting so that the Cleric could cast the spell in the first round. A full Round Action should be put in a special catagory where the action comes as a free action at the beginning of the next round if nothing prevents the action from occuring.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 203115, member: 3548"] Add in the 5 foot step. In a normal combat how many times can you take a 5 foot step and single out an opponent (i.e. only that opponent can reach you). It is too easy and too common in most of the campaigns I play in. To add this benefit to the Coup De Grace gives it more power than it should have. I was arguing with a friend of mine about full round actions(other than the full attack option) and how it forces everybody to stop what they are doing for 6 seconds when they occur. Let us say that a combat started with the nmy on the first initiative and the cleric on the last initiative andhe decides to cast Antilife shell because the monsters that were within the area are now outside the area of effect, so on his intiative he casts the spell. (Great) But it is a full round action. So did the nmy just wait a full extra round before acting so that the Cleric could cast the spell in the first round. A full Round Action should be put in a special catagory where the action comes as a free action at the beginning of the next round if nothing prevents the action from occuring. [/QUOTE]
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coup de grace too powerful
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