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Community
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*Pathfinder & Starfinder
Coup de grace useless beyond Heroric Tier?
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<blockquote data-quote="BlightCrawler" data-source="post: 4929473" data-attributes="member: 4931"><p>I'm glad you got what you wanted.</p><p></p><p>You can give certain monsters a special power that allows them to do more massive damage, and it only works against helpless targets. The Genasi Millers have an ability that does absolutely massive damage when they get bloodied the first time (3d10+4 at level 4). Granted, you're talking about much higher levels than that, but looking at the limited damage expressions for higher levels seems like it would get you to where you want. I'd even say that if the monster in question didn't have an ability to make anyone helpless, you could make it even higher, since it would require the proper pairing as well as synergy of two or more creatures to make work.</p><p></p><p>The other way to look at it is that with a few seconds of time, no one really has the time to make a careful execution style blow. Really, the max damage is there not because they can carefully cut their head off or anything, but because the target has absolutely no defense so you can easily get the equivalent of a critical strike (and better, since if you get the bloodied value it's dead). So the banter illustrated above doesn't work because combat doesn't flow that way. </p><p></p><p>Which brings another or additional option to light. Allowing a greater damage bonus to this Coup De Grace power at the cost of making the attacker grant combat advantage to everyone else. Now that would actually be pretty exciting to me, especially if the killing blow took a round to go into effect. Over the course of six seconds as the attacker is making his careful killing blow, the party can do everything in their power to try and interrupt it. That would be awesome. I think you've just sold me on using Coup De Grace to try and kill my players.</p></blockquote><p></p>
[QUOTE="BlightCrawler, post: 4929473, member: 4931"] I'm glad you got what you wanted. You can give certain monsters a special power that allows them to do more massive damage, and it only works against helpless targets. The Genasi Millers have an ability that does absolutely massive damage when they get bloodied the first time (3d10+4 at level 4). Granted, you're talking about much higher levels than that, but looking at the limited damage expressions for higher levels seems like it would get you to where you want. I'd even say that if the monster in question didn't have an ability to make anyone helpless, you could make it even higher, since it would require the proper pairing as well as synergy of two or more creatures to make work. The other way to look at it is that with a few seconds of time, no one really has the time to make a careful execution style blow. Really, the max damage is there not because they can carefully cut their head off or anything, but because the target has absolutely no defense so you can easily get the equivalent of a critical strike (and better, since if you get the bloodied value it's dead). So the banter illustrated above doesn't work because combat doesn't flow that way. Which brings another or additional option to light. Allowing a greater damage bonus to this Coup De Grace power at the cost of making the attacker grant combat advantage to everyone else. Now that would actually be pretty exciting to me, especially if the killing blow took a round to go into effect. Over the course of six seconds as the attacker is making his careful killing blow, the party can do everything in their power to try and interrupt it. That would be awesome. I think you've just sold me on using Coup De Grace to try and kill my players. [/QUOTE]
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Coup de grace useless beyond Heroric Tier?
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