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Couple new Ideas, gauging interest
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<blockquote data-quote="MoonSong" data-source="post: 9679659" data-attributes="member: 6689464"><p>I just saw this. [USER=6796468]@Steampunkette[/USER] I like most of your ideas here. One idea I toyed with when I started to brainstorm my heartbreaker changes to 5e -that I discarded because I went with extreme simplicity instead- was to have wizards (and bards) be consumers of ambient mana, so their ability to do magic in a given place was limited unless time passed or everybody moved to a new location, while sorcerers and magical creatures would be limited by internal reserves, but they release ambient mana that can power up other casters around in the same place. I never got around how this would affect divine casters and warlocks. </p><p></p><p>When you mentioned chorus and partner. Maybe different casters can apply changes to a chorus. Sorcerers could use points to add partner to their spells, Clerics have choruses, bards being able to be like orchestra directors and designate who provides which components every turn.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 9679659, member: 6689464"] I just saw this. [USER=6796468]@Steampunkette[/USER] I like most of your ideas here. One idea I toyed with when I started to brainstorm my heartbreaker changes to 5e -that I discarded because I went with extreme simplicity instead- was to have wizards (and bards) be consumers of ambient mana, so their ability to do magic in a given place was limited unless time passed or everybody moved to a new location, while sorcerers and magical creatures would be limited by internal reserves, but they release ambient mana that can power up other casters around in the same place. I never got around how this would affect divine casters and warlocks. When you mentioned chorus and partner. Maybe different casters can apply changes to a chorus. Sorcerers could use points to add partner to their spells, Clerics have choruses, bards being able to be like orchestra directors and designate who provides which components every turn. [/QUOTE]
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