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<blockquote data-quote="Pedantic" data-source="post: 9679700" data-attributes="member: 6690965"><p>I immediately love this conceptually. Differentiated spellcasting is my favorite underused space in D&D, I would absolutely love all the classes to be working with different resource systems and different mechanical undercarriages.</p><p></p><p>I have mixed feelings on this, but I struggle with a spot for wizards in general. I've always thought it was a shame that metamagic become a sorcerer thing, because it has always felt more wizardly to me to tinker with spells as you cast them. </p><p></p><p>This feels like the direction A5E was already pushing the sorcerer, and I really like doubling down on it.</p><p></p><p>I like this quite a lot. A base 5e hack I quite like uses a Healer class that gains "devotions" equal to level+ability mod, and then lets you spend those for baseline amounts of bonus action healing, action healing, and then later in larger amounts for bigger healing spells like Revivify, Greater Restoration and so on, with a side of buff powers and subclass stuff. The basic model fits neatly for a general healing class.</p><p></p><p>I'd frankly love to see a spell-less druid (maybe ritual spells only?), which leans harder into the shapechanging aspect.</p><p></p><p>I really like the Pillars of Eternity take on bard through the Chanter. The idea of ramp casting, where you have to build up power by deploying smaller effects for a round or two, then end your song or poem in a big denouement effect works great for the performance aspect. I also loved that PoE made them the premier summoners, specifically reciting legends/stories and bringing elements of those through temporarily, though that's a pretty big class flavor drift.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9679700, member: 6690965"] I immediately love this conceptually. Differentiated spellcasting is my favorite underused space in D&D, I would absolutely love all the classes to be working with different resource systems and different mechanical undercarriages. I have mixed feelings on this, but I struggle with a spot for wizards in general. I've always thought it was a shame that metamagic become a sorcerer thing, because it has always felt more wizardly to me to tinker with spells as you cast them. This feels like the direction A5E was already pushing the sorcerer, and I really like doubling down on it. I like this quite a lot. A base 5e hack I quite like uses a Healer class that gains "devotions" equal to level+ability mod, and then lets you spend those for baseline amounts of bonus action healing, action healing, and then later in larger amounts for bigger healing spells like Revivify, Greater Restoration and so on, with a side of buff powers and subclass stuff. The basic model fits neatly for a general healing class. I'd frankly love to see a spell-less druid (maybe ritual spells only?), which leans harder into the shapechanging aspect. I really like the Pillars of Eternity take on bard through the Chanter. The idea of ramp casting, where you have to build up power by deploying smaller effects for a round or two, then end your song or poem in a big denouement effect works great for the performance aspect. I also loved that PoE made them the premier summoners, specifically reciting legends/stories and bringing elements of those through temporarily, though that's a pretty big class flavor drift. [/QUOTE]
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