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Couple of Barbarian PrCs
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<blockquote data-quote="Kurashu" data-source="post: 2932554" data-attributes="member: 41198"><p><span style="font-size: 22px"><strong>Reachrager (ReR)</strong></span></p><p>Barbarians are efficient killing machines, except for those opponents just right outside their reach. Because of this, many learn the secrets of throwing their weapons, increasing their speed for bursts of time, striking outside their normal range, and even increasing the weapon size they can use. Goliaths, Half-Giants and Feral Garguns make up the core of this class since their powerful build trait allows them to achieve even high heights of destruction.</p><p></p><p><strong>Hit Die:</strong> d12</p><p></p><p><span style="font-size: 15px"><strong>Requirements</strong></span></p><p>To qualify to become a Reachrager, a character must fulfill all the following criteria.</p><p><strong>Alignment:</strong> Any non-lawful</p><p><strong>Base Attack Bonus:</strong> +10</p><p><strong>Feats:</strong> Cleave, Greater Cleave, Power Attack, Weapon Focus (Any)</p><p><strong>Special:</strong> Rage 3/day</p><p></p><p><span style="font-size: 15px"><strong>Class Skills</strong></span></p><p>The Reachrager's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).</p><p></p><p><strong>Skill Points at Each Level:</strong> 4 + Int modifier</p><p></p><p><span style="font-size: 15px"><strong>Class Features</strong></span></p><p>All the following are class features of the Reachrager prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Reachragers gain no proficiencies with any weapons, armor or shields.</p><p></p><p><strong>Rage (Ex):</strong> A Reachrager gains an extra use of his rage ability at first level. He gains an extra use of his rage ability at 4th and 8th levels.</p><p></p><p><strong>Throwing (Ex):</strong> At 2nd level, a Reachrager may throw any weapon he has Weapon Focus with at a range increment of 20ft. He takes no additional penalties for using his hammer in this fashion.</p><p></p><p><strong>Quicken (Ex):</strong> Once per day, as a swift action, a Reachrager may increase his base land speed by 10ft. At 6th level, a Reachrager can increase his speed by 15ft and then 20 at 9th level. This ability lasts a number of rounds equal to the Reachrager's level. This effect lasts a number of rounds equal to his Con modifier. This ability stacks with any other ability that increase base land speed unless otherwise stated.</p><p></p><p>Extended Reach (Ex): At 5th level, a Reachrager's reach extends out another 5ft. When brandishing a reach weapon a Reachrager's reach extends to double his reach plus 5ft.</p><p></p><p><strong>Returning (Su):</strong> At 7th level, any weapon a Reachrager throws and has Weapon Focus with gains the returning ability. A returning weapon flies through the air back to the Reachrager, returning just before his next turn, so that it is ready to use again in that turn.</p><p></p><p>Catching the weapon when it comes back is a free action. If the Reachrager can't catch it, or if he has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.</p><p></p><p><strong>Supersize Me (Ex):</strong> Finally, upon reaching 10th level, a Reachrager can use weapons one size category larger than normal without suffering any of the normal penalties. This ability stacks with feats and abilities that grant this (such as the Powerful Build trait).</p><p></p><p><span style="font-size: 15px"><strong>Ex-Reachragers</strong></span></p><p>Any Reachragers who become lawful loses all spell-like and supernatural abilities he gained from this class. He also loses the ability to rage and cannot gain any more levels in Reachrager.</p><p></p><p><span style="font-size: 15px"><strong>Reachrager Advancement</strong></span></p><p>[CODE]Level BAB Fort Ref Will Special</p><p>1st +1 +2 +0 +0 Rage +1/day</p><p>2nd +2 +3 +0 +0 Throwing</p><p>3rd +3 +3 +1 +1 Quicken (10ft)</p><p>4th +4 +4 +1 +1 Rage +1/day</p><p>5th +5 +4 +1 +1 Extended Reach</p><p>6th +6 +5 +2 +2 Quicken (15ft)</p><p>7th +7 +5 +2 +2 Returning</p><p>8th +8 +6 +2 +2 Rage +1/day</p><p>9th +9 +6 +3 +3 Quicken (20ft)</p><p>10th +10 +7 +3 +3 Supersize Me[/CODE]</p></blockquote><p></p>
[QUOTE="Kurashu, post: 2932554, member: 41198"] [SIZE=6][B]Reachrager (ReR)[/B][/SIZE] Barbarians are efficient killing machines, except for those opponents just right outside their reach. Because of this, many learn the secrets of throwing their weapons, increasing their speed for bursts of time, striking outside their normal range, and even increasing the weapon size they can use. Goliaths, Half-Giants and Feral Garguns make up the core of this class since their powerful build trait allows them to achieve even high heights of destruction. [B]Hit Die:[/B] d12 [SIZE=4][B]Requirements[/B][/SIZE] To qualify to become a Reachrager, a character must fulfill all the following criteria. [B]Alignment:[/B] Any non-lawful [B]Base Attack Bonus:[/B] +10 [B]Feats:[/B] Cleave, Greater Cleave, Power Attack, Weapon Focus (Any) [B]Special:[/B] Rage 3/day [SIZE=4][B]Class Skills[/B][/SIZE] The Reachrager's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str). [B]Skill Points at Each Level:[/B] 4 + Int modifier [SIZE=4][B]Class Features[/B][/SIZE] All the following are class features of the Reachrager prestige class. [B]Weapon and Armor Proficiency:[/B] Reachragers gain no proficiencies with any weapons, armor or shields. [B]Rage (Ex):[/B] A Reachrager gains an extra use of his rage ability at first level. He gains an extra use of his rage ability at 4th and 8th levels. [B]Throwing (Ex):[/B] At 2nd level, a Reachrager may throw any weapon he has Weapon Focus with at a range increment of 20ft. He takes no additional penalties for using his hammer in this fashion. [B]Quicken (Ex):[/B] Once per day, as a swift action, a Reachrager may increase his base land speed by 10ft. At 6th level, a Reachrager can increase his speed by 15ft and then 20 at 9th level. This ability lasts a number of rounds equal to the Reachrager's level. This effect lasts a number of rounds equal to his Con modifier. This ability stacks with any other ability that increase base land speed unless otherwise stated. Extended Reach (Ex): At 5th level, a Reachrager's reach extends out another 5ft. When brandishing a reach weapon a Reachrager's reach extends to double his reach plus 5ft. [B]Returning (Su):[/B] At 7th level, any weapon a Reachrager throws and has Weapon Focus with gains the returning ability. A returning weapon flies through the air back to the Reachrager, returning just before his next turn, so that it is ready to use again in that turn. Catching the weapon when it comes back is a free action. If the Reachrager can't catch it, or if he has moved since throwing it, the weapon drops to the ground in the square from which it was thrown. [B]Supersize Me (Ex):[/B] Finally, upon reaching 10th level, a Reachrager can use weapons one size category larger than normal without suffering any of the normal penalties. This ability stacks with feats and abilities that grant this (such as the Powerful Build trait). [SIZE=4][B]Ex-Reachragers[/B][/SIZE] Any Reachragers who become lawful loses all spell-like and supernatural abilities he gained from this class. He also loses the ability to rage and cannot gain any more levels in Reachrager. [SIZE=4][B]Reachrager Advancement[/B][/SIZE] [CODE]Level BAB Fort Ref Will Special 1st +1 +2 +0 +0 Rage +1/day 2nd +2 +3 +0 +0 Throwing 3rd +3 +3 +1 +1 Quicken (10ft) 4th +4 +4 +1 +1 Rage +1/day 5th +5 +4 +1 +1 Extended Reach 6th +6 +5 +2 +2 Quicken (15ft) 7th +7 +5 +2 +2 Returning 8th +8 +6 +2 +2 Rage +1/day 9th +9 +6 +3 +3 Quicken (20ft) 10th +10 +7 +3 +3 Supersize Me[/CODE] [/QUOTE]
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