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Couple of Mid Epic Monsters - Sand Ray & Great Sand Shark
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<blockquote data-quote="Mesh Hong" data-source="post: 5121453" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Continuing my desert adventure, my PCs were unfortunate enough to run into the following hard encounter with strange fish adapted to swimming through sand rather than water.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The encounter for 6 level 22 PCs was 4 Sand Rays (like sting rays) and 1 Great Sand Shark (a prehistoric killing machine like a great white shark). Now as each of these creatures is level 25 that gave me a budget of 63,000 XP which works out as about a level 26.5 encounter, so about 4.5 levels above the group. I expected it to be pretty tough, and the group had faced 2 easy encounters before this one. I even thought there might be the possibility of a couple of deaths……</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Sand Ray</span></span></strong><span style="font-family: 'Verdana'"> Level 25 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Beast XP 7,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 <strong>Senses</strong> Perception +22, tremorsense 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 230; Bloodied 115; <strong>see Lightning Bolt</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 39; <strong>Fortitude</strong> 36, <strong>Reflex</strong> 38, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 lightning; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 cold</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, burrow 4, also see Shimmer</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quick Sting</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +30 vs. AC; 3d8+9 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Lightning Sting</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> lightning</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +30 vs. AC; 4d6+9 lightning damage; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack + 24 vs. Fortitude; on hit target is stunned (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Lightning Bolt</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; range 10; attack +28 vs. Reflex; 4d8+9 lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is stunned (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shimmer</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sand Ray teleports 8 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +23, Stealth +30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+17) <strong>Dex</strong> 28 (+21) <strong>Wis</strong> 20 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+18) <strong>Int</strong> 3 (+8) <strong>Cha</strong> 25 (+19)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Great Sand Shark</span></span></strong><span style="font-family: 'Verdana'"> Level 25 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Magical Beast XP 35,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 / +10 <strong>Senses</strong> Perception +24, tremorsense 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,190; Bloodied 595; <strong>see Bloodied Revival</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 37; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 35, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7 (sandswim), burrow 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +28 vs. AC; 4d6+11 damage; on hit target takes 5 bleeding </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tail Whack</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when attacked</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When attacked within reach 2; attack +26 vs. Fortitude; 1d12+11 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 4 squares and dazed until the start of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">their next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blade Fin</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sand Shark moves up to 7 squares and may move through enemies </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares but must end in clear space, this movement provokes opportunity </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks as normal; each enemy it moves through takes the following </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack; attack +26 vs. Reflex; 2d6+11 damage; on hit target takes 15 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing bleeding damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Jaws of Death</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sand Shark burrows up to 6 squares, this movement does not provoke </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opportunity attacks; Sand shark must emerge from the sand at the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">this movement, and may make the following attack against any 1 adjacent </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target; attack +30 vs. AC; 5d12+11 damage; on hit target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone and takes 10 bleeding damage (save ends) if the target is already </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">taking bleeding damage it is instead increased by 10</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Blood Sense</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sand Shark gains a +2 bonus to attack rolls against bleeding or bloodied </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">targets</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Prehistoric Resilience</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any effect that would stun the Sand Shark instead dazes it for the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">required duration; any effect that would daze the Sand Shark instead </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grants all enemies combat advantage for the required duration; any effect </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">that would immobilise the Sand Shark instead slows it for the required </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">duration</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Multiple Actions</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Sand Shark acts twice a round on initiative +25 and +10; on each </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn it may take a minor, move and standard action; the Sand Shark may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">still only spend 1 action point in a round</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Revival</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Sand Sharks Blade Fin and Jaws of Death powers </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">recharge as an immediate free action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +27, Stealth +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 32 (+23) <strong>Dex</strong> 20 (+17) <strong>Wis</strong> 24 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+22) <strong>Int</strong> 5 (+9) <strong>Cha</strong> 3 (+8)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the end this was a long and tough fight, only one PC (the rogue) dropped at one point but was quickly brought back into the fight and soldiered on.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I was quite pleased with the way it worked, the group got to use their full compliment of powers that grant a bonus save to get rid of stuns, or even a couple of 35 ongoing bleeding damage!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Sharks Blade Fin attack was a bit suicidal as it grants so many opportunity attacks, but I think this is fine as it has a lot of HPs and it keeps things moving. Overall I was very pleased with the amount of movement the shark displayed and coupled with the Sand Rays it meant that no-one was safe from the Deadly Sand Fish.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5121453, member: 73463"] [FONT=Verdana][COLOR=white]Continuing my desert adventure, my PCs were unfortunate enough to run into the following hard encounter with strange fish adapted to swimming through sand rather than water.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The encounter for 6 level 22 PCs was 4 Sand Rays (like sting rays) and 1 Great Sand Shark (a prehistoric killing machine like a great white shark). Now as each of these creatures is level 25 that gave me a budget of 63,000 XP which works out as about a level 26.5 encounter, so about 4.5 levels above the group. I expected it to be pretty tough, and the group had faced 2 easy encounters before this one. I even thought there might be the possibility of a couple of deaths……[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Sand Ray[/SIZE][/FONT][/B][FONT=Verdana] Level 25 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Beast XP 7,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 [B]Senses[/B] Perception +22, tremorsense 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 230; Bloodied 115; [B]see Lightning Bolt[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 39; [B]Fortitude[/B] 36, [B]Reflex[/B] 38, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 lightning; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 cold[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, burrow 4, also see Shimmer[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Quick Sting[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +30 vs. AC; 3d8+9 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Lightning Sting[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] lightning[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +30 vs. AC; 4d6+9 lightning damage; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack + 24 vs. Fortitude; on hit target is stunned (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Lightning Bolt[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; range 10; attack +28 vs. Reflex; 4d8+9 lightning [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is stunned (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shimmer[/FONT][/B][FONT=Verdana] (Move; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Sand Ray teleports 8 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +23, Stealth +30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+17) [B]Dex[/B] 28 (+21) [B]Wis[/B] 20 (+17)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+18) [B]Int[/B] 3 (+8) [B]Cha[/B] 25 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Great Sand Shark[/SIZE][/FONT][/B][FONT=Verdana] Level 25 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Magical Beast XP 35,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 / +10 [B]Senses[/B] Perception +24, tremorsense 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,190; Bloodied 595; [B]see Bloodied Revival[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 37; [B]Fortitude[/B] 40, [B]Reflex[/B] 35, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7 (sandswim), burrow 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +28 vs. AC; 4d6+11 damage; on hit target takes 5 bleeding [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tail Whack[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when attacked[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When attacked within reach 2; attack +26 vs. Fortitude; 1d12+11 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 4 squares and dazed until the start of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]their next turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Blade Fin[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sand Shark moves up to 7 squares and may move through enemies [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares but must end in clear space, this movement provokes opportunity [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks as normal; each enemy it moves through takes the following [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack; attack +26 vs. Reflex; 2d6+11 damage; on hit target takes 15 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing bleeding damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Jaws of Death[/B] (Standard; recharge :6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sand Shark burrows up to 6 squares, this movement does not provoke [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opportunity attacks; Sand shark must emerge from the sand at the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]this movement, and may make the following attack against any 1 adjacent [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target; attack +30 vs. AC; 5d12+11 damage; on hit target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone and takes 10 bleeding damage (save ends) if the target is already [/COLOR][/FONT] [FONT=Verdana][COLOR=white]taking bleeding damage it is instead increased by 10[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Blood Sense[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Sand Shark gains a +2 bonus to attack rolls against bleeding or bloodied [/COLOR][/FONT] [FONT=Verdana][COLOR=white]targets[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Prehistoric Resilience[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any effect that would stun the Sand Shark instead dazes it for the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]required duration; any effect that would daze the Sand Shark instead [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grants all enemies combat advantage for the required duration; any effect [/COLOR][/FONT] [FONT=Verdana][COLOR=white]that would immobilise the Sand Shark instead slows it for the required [/COLOR][/FONT] [FONT=Verdana][COLOR=white]duration[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Multiple Actions[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Sand Shark acts twice a round on initiative +25 and +10; on each [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn it may take a minor, move and standard action; the Sand Shark may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]still only spend 1 action point in a round[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Revival[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Sand Sharks Blade Fin and Jaws of Death powers [/COLOR][/FONT] [FONT=Verdana][COLOR=white]recharge as an immediate free action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +27, Stealth +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 32 (+23) [B]Dex[/B] 20 (+17) [B]Wis[/B] 24 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+22) [B]Int[/B] 5 (+9) [B]Cha[/B] 3 (+8)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]In the end this was a long and tough fight, only one PC (the rogue) dropped at one point but was quickly brought back into the fight and soldiered on.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I was quite pleased with the way it worked, the group got to use their full compliment of powers that grant a bonus save to get rid of stuns, or even a couple of 35 ongoing bleeding damage![/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Sharks Blade Fin attack was a bit suicidal as it grants so many opportunity attacks, but I think this is fine as it has a lot of HPs and it keeps things moving. Overall I was very pleased with the amount of movement the shark displayed and coupled with the Sand Rays it meant that no-one was safe from the Deadly Sand Fish.[/COLOR][/FONT] [/QUOTE]
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Couple of Mid Epic Monsters - Sand Ray & Great Sand Shark
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