Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Course ideas for Wizarding Academy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6164073" data-attributes="member: 1165"><p>I figure the basics would be:</p><p></p><p>Teaching of paramagical skills. (So this is where you get training in Arcana, Concentration, Spellcraft, or what have you, based on the exact edition.) Higher-"level" classes would teach more esoteric skills, such as Knowledge (the planes). Night classes might be offered to experts, bards, and what not. Some of these classes might not be taught by casters, but by experts. This seems to be the area you're focusing on. "Care and feeding of level-draining plants" might be a 4th-year course.</p><p></p><p>Looking at this page is handy: <a href="http://www.d20srd.org/srd/skills/knowledge.htm" target="_blank">http://www.d20srd.org/srd/skills/knowledge.htm</a></p><p></p><p>Here's what it says about Knowledge (arcana): ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts. Each of those could be a course.</p><p></p><p>Teaching of languages. A caster might find Draconic and Elven to be useful languages. Dwarven, probably not so much.</p><p></p><p>Teaching of spells. First you have to teach Read Magic, and then cantrips, and then so on. (Details depend on edition, of course.) Higher-"level" classes might feature different schools of magic, or different traditions. What is the typical level of a graduating mage? IMO, it should be 1st-level. However, there might be "graduate school" for higher-level academic wizards. (A typical adventuring wizard might have a Bachelor's in Arcane Arts.) Also, some schools of magic or applications might be banned. (Banning the summoning of imps or the animation of the dead come to mind.)</p><p></p><p>Teaching of rituals. (This may be separate from spells, depending on edition. In a 4e world, the different categories of rituals might have their own classes, eg Creation Rituals 101.)</p><p></p><p>Teaching of tactics. Some academies might not teach these, or be restricted in what topics they can teach.</p><p></p><p>Teaching of ethics. (Might be considered "unnecessary" or "impractical" in, say, Thay, or by the drow.)</p><p></p><p>Teaching of magic item use. Teaching of magic item creation. (In a 3e-world, Scribe Scroll might be taught as a 2nd-year course.)</p><p></p><p>In a 4e world, teaching of implement types.</p><p></p><p>Are these schools inclusive? Do sorcerers and wizards go to the same school? Bards? Assassins? Do elves have their own schools? Do you accept foreigners (eg if you're almost at war with a neighboring orc tribe, do you accept their scholarship student)? Are there lots of little specialized schools, or just one big one per major city?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6164073, member: 1165"] I figure the basics would be: Teaching of paramagical skills. (So this is where you get training in Arcana, Concentration, Spellcraft, or what have you, based on the exact edition.) Higher-"level" classes would teach more esoteric skills, such as Knowledge (the planes). Night classes might be offered to experts, bards, and what not. Some of these classes might not be taught by casters, but by experts. This seems to be the area you're focusing on. "Care and feeding of level-draining plants" might be a 4th-year course. Looking at this page is handy: [url]http://www.d20srd.org/srd/skills/knowledge.htm[/url] Here's what it says about Knowledge (arcana): ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts. Each of those could be a course. Teaching of languages. A caster might find Draconic and Elven to be useful languages. Dwarven, probably not so much. Teaching of spells. First you have to teach Read Magic, and then cantrips, and then so on. (Details depend on edition, of course.) Higher-"level" classes might feature different schools of magic, or different traditions. What is the typical level of a graduating mage? IMO, it should be 1st-level. However, there might be "graduate school" for higher-level academic wizards. (A typical adventuring wizard might have a Bachelor's in Arcane Arts.) Also, some schools of magic or applications might be banned. (Banning the summoning of imps or the animation of the dead come to mind.) Teaching of rituals. (This may be separate from spells, depending on edition. In a 4e world, the different categories of rituals might have their own classes, eg Creation Rituals 101.) Teaching of tactics. Some academies might not teach these, or be restricted in what topics they can teach. Teaching of ethics. (Might be considered "unnecessary" or "impractical" in, say, Thay, or by the drow.) Teaching of magic item use. Teaching of magic item creation. (In a 3e-world, Scribe Scroll might be taught as a 2nd-year course.) In a 4e world, teaching of implement types. Are these schools inclusive? Do sorcerers and wizards go to the same school? Bards? Assassins? Do elves have their own schools? Do you accept foreigners (eg if you're almost at war with a neighboring orc tribe, do you accept their scholarship student)? Are there lots of little specialized schools, or just one big one per major city? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Course ideas for Wizarding Academy
Top