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Course ideas for Wizarding Academy
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<blockquote data-quote="Manbearcat" data-source="post: 6164134" data-attributes="member: 6696971"><p>Presumably, Wizards don't just "know stuff" as their trade. Lots of people know lots of stuff. Forbidden and esoteric lore would not be enough lest all sages, academics and learned folks would be practiced Wizards.</p><p></p><p>I would think that the art of Spellcraft would involve some severely intensive training on the physical aspects of spellcasting. (1) Like a professional guitar player, I would assume that wizards would possess (naturally and from practice) extreme finger and wrist dexterity as performing many spells likely requires the wizard to knit their fingers/contort their hands into complex postures and then transition from complex posture to complex posture with perfect precision. (2) Then there is probably vocals training to properly pronounce complex, arcane syllables and produce odd inflections while transitioning to other complex sounds/words that again require perfect precision. (3) Finally, you have implement training that would again have a martial aspect. </p><p></p><p>So arcane and forbidden lore? Naturally. But there is a plenty of narrative space (and sensibly so) whereby a graduating spellcaster is just as likely to be separated from their dismissed peers due to their acute motor skills/high functionality and small muscle dexterity as they are by their "knowing more stuff than those guys".</p><p></p><p>Tangentially, that brings up a question (which I've pondered more than once) why spellcasting mechanics automagically assume perfect execution of the (what must be) extraordinarily complex, martial gestures and vocal intonations/incantations yet its culturally accepted that PCs have to make that fairly mundane climb/jump check or fail that martial effort.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6164134, member: 6696971"] Presumably, Wizards don't just "know stuff" as their trade. Lots of people know lots of stuff. Forbidden and esoteric lore would not be enough lest all sages, academics and learned folks would be practiced Wizards. I would think that the art of Spellcraft would involve some severely intensive training on the physical aspects of spellcasting. (1) Like a professional guitar player, I would assume that wizards would possess (naturally and from practice) extreme finger and wrist dexterity as performing many spells likely requires the wizard to knit their fingers/contort their hands into complex postures and then transition from complex posture to complex posture with perfect precision. (2) Then there is probably vocals training to properly pronounce complex, arcane syllables and produce odd inflections while transitioning to other complex sounds/words that again require perfect precision. (3) Finally, you have implement training that would again have a martial aspect. So arcane and forbidden lore? Naturally. But there is a plenty of narrative space (and sensibly so) whereby a graduating spellcaster is just as likely to be separated from their dismissed peers due to their acute motor skills/high functionality and small muscle dexterity as they are by their "knowing more stuff than those guys". Tangentially, that brings up a question (which I've pondered more than once) why spellcasting mechanics automagically assume perfect execution of the (what must be) extraordinarily complex, martial gestures and vocal intonations/incantations yet its culturally accepted that PCs have to make that fairly mundane climb/jump check or fail that martial effort. [/QUOTE]
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