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Courtly Love!
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<blockquote data-quote="shilsen" data-source="post: 4662345" data-attributes="member: 198"><p>Nice post as usual, SHARK. </p><p></p><p>Personally, I find courtly love a fascinating concept and have studied it a fair bit (I study/teach literature and am specialized in the Renaissance), but it's not something I usually utilize in my games unless a particular player wants it to feature as part of their character concept. In my estimation, behind a thin (if often persuasive) veneer of regarding women in a more positive light, courtly love was often a highly sexist and misogynist system, and that's not something I'm really interested in having in my games. One of the big advantages to putting someone on a pedestal, as courtly love seemed to do, is that then you can keep them up there. In my games, I'd rather have women (PCs and NPCs) getting off the pedestal and doing things that they want. Which, going by the vast majority of the female players I've had, is to kick ass and take names.</p><p></p><p>I should also note here that I've never been a fan of the medieval social standards in D&D and usually find that they don't make sense at all in the particular setting, whether homebrewed or official (due to the existence of magic and demihumans, the lack of a strong central religion, etc, but that's a story for another thread). I'm much more interested in playing around with the various possibilities for unique culture(s) that a fantasy world containing D&D elements opens up, rather than replicating a particular historical moment which (I would argue) could not exist in a D&D-esque world.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4662345, member: 198"] Nice post as usual, SHARK. Personally, I find courtly love a fascinating concept and have studied it a fair bit (I study/teach literature and am specialized in the Renaissance), but it's not something I usually utilize in my games unless a particular player wants it to feature as part of their character concept. In my estimation, behind a thin (if often persuasive) veneer of regarding women in a more positive light, courtly love was often a highly sexist and misogynist system, and that's not something I'm really interested in having in my games. One of the big advantages to putting someone on a pedestal, as courtly love seemed to do, is that then you can keep them up there. In my games, I'd rather have women (PCs and NPCs) getting off the pedestal and doing things that they want. Which, going by the vast majority of the female players I've had, is to kick ass and take names. I should also note here that I've never been a fan of the medieval social standards in D&D and usually find that they don't make sense at all in the particular setting, whether homebrewed or official (due to the existence of magic and demihumans, the lack of a strong central religion, etc, but that's a story for another thread). I'm much more interested in playing around with the various possibilities for unique culture(s) that a fantasy world containing D&D elements opens up, rather than replicating a particular historical moment which (I would argue) could not exist in a D&D-esque world. [/QUOTE]
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