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covaithe's E1: Death's Reach
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<blockquote data-quote="covaithe" data-source="post: 4921687" data-attributes="member: 46559"><p><em>Round 3, continued</em></p><p></p><p>Kalas misses the blackstar knight, tendrils falling away from its feet, but draws its attention. Kalas then teleports inside the building, calling on the earth itself to give Batin a respite. </p><p></p><p>The seething maelstrom of cold around Kylek pulses, searing foes and scattering them. Kylek leaps off of the wall, landing adroitly before the building and exhales another miasma of piercing cold, covering the ghoulish abomination with heavy frost. </p><p></p><p>Batin, momentarily unable to do anything except try to defend himself, shakes off the corrupting weakness. </p><p></p><p>Sarenax prays, and a corona of cool white light erupts around him. The rot slinger near Anostor gives a despairing cry, and falls out of the air. The ghoul horde's demise is quieter, but messier, as it dissolves into a lump of misshapen dead flesh, pocked here and there by fragments of bone and claw. </p><p></p><p>The death giant gives a roar of challenge, and charges towards Kalas. Its massive axe lashes out -- reaching past Kalas to strike a powerful blow at Sarenax, who coolly parries it. </p><p></p><p>[sblock=ooc]As an experiment to see if it makes updates less labor-intensive, I'm trying it with the OOC text as a separate block, like JoeNotCharles does. Feel free to let me know your thoughts. </p><p></p><p>(Doing Kalas first, since his action only makes sense before Kylek's.) Kalas marks knight 1 and misses with Creeper's grasp. He teleports, then slides Batin to O17 and grants him resist 5 all and +2 power bonus to defenses (TENT Kalas).</p><p></p><p>Kylek is no longer marked by knight 2, correct. Blizzard affects the ghoul horde, knight 1, slinger 2, and knight 2. Technically the death giant only has improved cover, not lack of LOE, but I'm gonna use DM's prerogative and declare that he's safe for the moment. Knight 1 becomes bloodied from blizzard. Rimestorm hits the horde, but misses the knight. It also <a href="http://invisiblecastle.com/roller/view/2237144/" target="_blank">hits</a> ghoul 6, destroying it. The horde takes 42+5 (cold) +10 (area) = 57.</p><p></p><p>Batin <a href="http://invisiblecastle.com/roller/view/2237149/" target="_blank">saves</a> vs. weakened and -2 to saves. There's no other effect to save against yet, since the stun lasts TENT Hertrud, and only then does the dazed (save ends) come into effect.</p><p></p><p>Sarenax's Astral Wave <s>misses</s> hits the horde, due to CA, misses knight 1, crits slinger 2. Misses the ghouls in V5 and U6, hits the others, destroying htem. Slinger 2 takes 38 and is killed. The horde takes 16+10(area), and is killed also. </p><p></p><p>The death giant charges Sarenax from around the corner; <a href="http://invisiblecastle.com/roller/view/2237162/" target="_blank">misses</a>. </p><p></p><p>Massacre and Anostor are up. </p><p>[/sblock]</p><p></p><p>[sblock=initiative and status]</p><p></p><p>Everyone but Massacre has 10 cold resist until the end of the encounter</p><p></p><p>Rot slinger 1 <em><span style="color: red">155</span> damage</em>, bloodied, 5 vuln cold TENT (kylek), 5 cold vuln TENT (kylek)</p><p><s>Rot slinger 2 <em>[dead</em></s></p><p>Hertrud <em><span style="color: Yellow">14</span> damage</em></p><p>blackstar knight 1 <em><span style="color: red">110</span> damage</em>, bloodied, marked by Kalas, subject to LD TENT (Kalas), dazed TENT (massacre)</p><p>blackstar knight 2 <em><span style="color: bloodied">157</span> damage</em>, bloodied, marked by Kalas, subject to LD TENT (Kalas), 5 cold vuln TENT (kylek), dazed TENT (massacre)</p><p><s>abyssal ghoul horde <em>dead</em></s></p><p>abyssal ghoul 7 dead</p><p>abyssal ghoul 9 dead</p><p>Kalas <em>HP <span style="color: yellow">150/197</span> Surges 11/11</em>, +2 power bonus to AC</p><p>Kylek <em>HP <span style="color: yellow">84/124</span> Surges 13/14</em>, +2 power bonus to AC</p><p>Batin <em>HP <span style="color: yellow">120/165</span> Surges 9/10</em>, +2 power bonus to AC, stunned TENT (Hertrud) and dazed thereafter (save ends), resist 5 all and +2 power bonus to defenses (TENT Kalas).</p><p>Sarenax <em>HP <span style="color: yellow">134/142</span> Surges 8/9</em>, +2 power bonus to AC</p><p>Death giant <em>unharmed</em></p><p>Massacre <em>HP <span style="color: yellow">79/102</span>, surges 6/7</em>, extra move action pending <span style="color: Lime"><== You're up</span></p><p>Anostor <em>HP <span style="color: Yellow">161/180</span> Surges 13/13</em></p><p></p><p>Mounts:</p><p>Lucifa HP <span style="color: white">106/106</span> surges 0/1</p><p>Gilthanas HP <span style="color: white">138/138</span> surges 2/2</p><p></p><p>Auras and zones: <ul> <li data-xf-list-type="ul"> Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.</li> </ul><p></p><p>Resources used: <ul> <li data-xf-list-type="ul"> Kalas: AP, Red death, blood oath fulfilled.</li> <li data-xf-list-type="ul"> Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP</li> <li data-xf-list-type="ul"> Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm</li> <li data-xf-list-type="ul"> Sarenax: AP, divine power, breath, </li> <li data-xf-list-type="ul"> Anostor: AP, Oak Hammer Rage, Thunderfall</li> <li data-xf-list-type="ul"> Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots, </li> <li data-xf-list-type="ul"> Blackstar knight 1: deathsword</li> </ul><p>[/sblock]</p><p></p><p>[sblock=map and terrain notes]<img src="http://betahelix.net/pics/maps/deathsreach/gate1_07.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted. </p><p></p><p>The rubble, marked with a triangle, is difficult terrain. </p><p></p><p>The slope is steep and icy. It is difficult terrain and you grant CA while standing on it. </p><p></p><p>The stairs are gently sloped, and are normal terrain. </p><p></p><p>The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and</p><p></p><p>[sblock=Nature DC 20]Anyone starting their turn in the thorns takes 10 necrotic damage.[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4921687, member: 46559"] [i]Round 3, continued[/i] Kalas misses the blackstar knight, tendrils falling away from its feet, but draws its attention. Kalas then teleports inside the building, calling on the earth itself to give Batin a respite. The seething maelstrom of cold around Kylek pulses, searing foes and scattering them. Kylek leaps off of the wall, landing adroitly before the building and exhales another miasma of piercing cold, covering the ghoulish abomination with heavy frost. Batin, momentarily unable to do anything except try to defend himself, shakes off the corrupting weakness. Sarenax prays, and a corona of cool white light erupts around him. The rot slinger near Anostor gives a despairing cry, and falls out of the air. The ghoul horde's demise is quieter, but messier, as it dissolves into a lump of misshapen dead flesh, pocked here and there by fragments of bone and claw. The death giant gives a roar of challenge, and charges towards Kalas. Its massive axe lashes out -- reaching past Kalas to strike a powerful blow at Sarenax, who coolly parries it. [sblock=ooc]As an experiment to see if it makes updates less labor-intensive, I'm trying it with the OOC text as a separate block, like JoeNotCharles does. Feel free to let me know your thoughts. (Doing Kalas first, since his action only makes sense before Kylek's.) Kalas marks knight 1 and misses with Creeper's grasp. He teleports, then slides Batin to O17 and grants him resist 5 all and +2 power bonus to defenses (TENT Kalas). Kylek is no longer marked by knight 2, correct. Blizzard affects the ghoul horde, knight 1, slinger 2, and knight 2. Technically the death giant only has improved cover, not lack of LOE, but I'm gonna use DM's prerogative and declare that he's safe for the moment. Knight 1 becomes bloodied from blizzard. Rimestorm hits the horde, but misses the knight. It also [URL="http://invisiblecastle.com/roller/view/2237144/"]hits[/URL] ghoul 6, destroying it. The horde takes 42+5 (cold) +10 (area) = 57. Batin [URL="http://invisiblecastle.com/roller/view/2237149/"]saves[/URL] vs. weakened and -2 to saves. There's no other effect to save against yet, since the stun lasts TENT Hertrud, and only then does the dazed (save ends) come into effect. Sarenax's Astral Wave [s]misses[/s] hits the horde, due to CA, misses knight 1, crits slinger 2. Misses the ghouls in V5 and U6, hits the others, destroying htem. Slinger 2 takes 38 and is killed. The horde takes 16+10(area), and is killed also. The death giant charges Sarenax from around the corner; [URL="http://invisiblecastle.com/roller/view/2237162/"]misses[/URL]. Massacre and Anostor are up. [/sblock] [sblock=initiative and status] Everyone but Massacre has 10 cold resist until the end of the encounter Rot slinger 1 [i][COLOR="red"]155[/COLOR] damage[/i], bloodied, 5 vuln cold TENT (kylek), 5 cold vuln TENT (kylek) [s]Rot slinger 2 [i][dead[/i][/s] Hertrud [i][COLOR="Yellow"]14[/COLOR] damage[/i] blackstar knight 1 [i][COLOR="red"]110[/COLOR] damage[/i], bloodied, marked by Kalas, subject to LD TENT (Kalas), dazed TENT (massacre) blackstar knight 2 [i][COLOR="bloodied"]157[/COLOR] damage[/i], bloodied, marked by Kalas, subject to LD TENT (Kalas), 5 cold vuln TENT (kylek), dazed TENT (massacre) [s]abyssal ghoul horde [i]dead[/i][/s] abyssal ghoul 7 dead abyssal ghoul 9 dead Kalas [I]HP [COLOR="yellow"]150/197[/COLOR] Surges 11/11[/I], +2 power bonus to AC Kylek [I]HP [COLOR="yellow"]84/124[/COLOR] Surges 13/14[/I], +2 power bonus to AC Batin [I]HP [COLOR="yellow"]120/165[/COLOR] Surges 9/10[/I], +2 power bonus to AC, stunned TENT (Hertrud) and dazed thereafter (save ends), resist 5 all and +2 power bonus to defenses (TENT Kalas). Sarenax [I]HP [COLOR="yellow"]134/142[/COLOR] Surges 8/9[/I], +2 power bonus to AC Death giant [i]unharmed[/i] Massacre [I]HP [COLOR="yellow"]79/102[/COLOR], surges 6/7[/I], extra move action pending [COLOR="Lime"]<== You're up[/COLOR] Anostor [I]HP [COLOR="Yellow"]161/180[/COLOR] Surges 13/13[/I] Mounts: Lucifa HP [COLOR="white"]106/106[/COLOR] surges 0/1 Gilthanas HP [COLOR="white"]138/138[/COLOR] surges 2/2 Auras and zones:[list] [*] Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant. [/list] Resources used:[list] [*] Kalas: AP, Red death, blood oath fulfilled. [*] Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP [*] Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm [*] Sarenax: AP, divine power, breath, [*] Anostor: AP, Oak Hammer Rage, Thunderfall [*] Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots, [*] Blackstar knight 1: deathsword [/list] [/sblock] [sblock=map and terrain notes][IMG]http://betahelix.net/pics/maps/deathsreach/gate1_07.png[/IMG] The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted. The rubble, marked with a triangle, is difficult terrain. The slope is steep and icy. It is difficult terrain and you grant CA while standing on it. The stairs are gently sloped, and are normal terrain. The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and [sblock=Nature DC 20]Anyone starting their turn in the thorns takes 10 necrotic damage.[/sblock] [/sblock] [/QUOTE]
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