Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
covaithe's E1: Death's Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4958013" data-attributes="member: 46559"><p>Kalas leads the way down the center path. The mist seems to retreat before you as you pass, but the way back remains open, and you can see clearly for some distance. </p><p></p><p>After perhaps half a mile's trek, you come to another clearing in the mists. Here, there is another monumental temple. The north end is intact, while the south end is ruined. The stone plaza again surrounded by luminous mists that light the area brightly, is roughly paved, and a shallow channel of water runs from north to south through the middle of the temple. Pure water bubbles up from great stone cisterns in a pool to the north, flows southward beneath an arched stone bridge, and sinks into another pool at the south end of the plaza. </p><p></p><p>There are more dead bodies of monks here, but no obvious enemies to have killed them. Looking around more carefully, you can see that whoever killed these monks left other damage behind. At the center of the bridge, a ritual circle pulses with foul red menace, and a palpable miasma of corruption exudes from it. The water passing beneath the bridge is tainted by the corruption, and the southern pool is a brackish mire of filth and stench. </p><p></p><p>Both ends of the pool exude magic auras, though they feel very different. The northern end feels cool and pleasant, refreshing. The effects of the water there on those touching it would likely be beneficial. The southern end. on the other hand, feels as foul to magical senses as to mundane ones, and you instinctively shy away from touching it.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4958013, member: 46559"] Kalas leads the way down the center path. The mist seems to retreat before you as you pass, but the way back remains open, and you can see clearly for some distance. After perhaps half a mile's trek, you come to another clearing in the mists. Here, there is another monumental temple. The north end is intact, while the south end is ruined. The stone plaza again surrounded by luminous mists that light the area brightly, is roughly paved, and a shallow channel of water runs from north to south through the middle of the temple. Pure water bubbles up from great stone cisterns in a pool to the north, flows southward beneath an arched stone bridge, and sinks into another pool at the south end of the plaza. There are more dead bodies of monks here, but no obvious enemies to have killed them. Looking around more carefully, you can see that whoever killed these monks left other damage behind. At the center of the bridge, a ritual circle pulses with foul red menace, and a palpable miasma of corruption exudes from it. The water passing beneath the bridge is tainted by the corruption, and the southern pool is a brackish mire of filth and stench. Both ends of the pool exude magic auras, though they feel very different. The northern end feels cool and pleasant, refreshing. The effects of the water there on those touching it would likely be beneficial. The southern end. on the other hand, feels as foul to magical senses as to mundane ones, and you instinctively shy away from touching it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
covaithe's E1: Death's Reach
Top