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covaithe's E1: Death's Reach
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<blockquote data-quote="covaithe" data-source="post: 4986312" data-attributes="member: 46559"><p>Pool restored and spirits high, Kalas leads the party on through the next path through the mists. This one curves and bends on itself, and direction quickly becomes confused in the shifting, cold landscape. Still, you are not untested beginners; the ominous vista holds no terrors for you. </p><p></p><p>After an indeterminate time, the mists ahead begin to thin, signalling the nearness of a third clearing. This time the area is mostly walled in, with the nearby walls crumbling and riddled with holes, while the holes on the far side of the oddly-shaped structure are pristine white stone. </p><p></p><p>The structure is comprised of a central courtyard, into which you can see from your approach through the fractured walls. There are several odd pits in the courtyard, and the by-now-unsurprising scattering of dead bodies, robed in gray. Across the courtyard is a series of small cells, with intact ceilings, while to the right are larger stalls, mostly crumbling. In the stalls are the bodies of a variety of mounts, both common and exotic. </p><p></p><p>In the northern end of the courtyard stands a humanoid figure, a tiefling, judging by a bit of horn peeking out beneath his hood, wielding a bloody dagger on one of the corpses. He wears a dark robe covered in shifting, glowing sigils of obvious potency. Flanking him are three enormous skeletal snakes, with humanoid heads. As they turn toward you, their eyes burn with deathless hatred. </p><p></p><p>[sblock=Fury]The path leads on a convoluted, twisting trail through the mists, and as you go the tracks become clearer. At one point they are joined from the side by a strange series of twisting grooves churned deeply into the earth. </p><p></p><p>Moving swiftly and silently, you come upon a set of walled stables, with monk cells built into the undamaged side of the building. The monks are all dead or dying, and you can see a dark-robed tiefling walking around finishing off the dying with a sharp black dagger. He is accompanied by three undead nagas, and as you watch, unseen, you see dark, four-legged figures with glowing blue eyes moving through the shadows. There are more than one of the creatures, and you guess no more than five, but other than that it is hard to tell. </p><p></p><p>As the tiefling goes about his grisly work, you spot another group approaching from the far side of the structure, moving openly without stealth. As they approach, the dark prowling things sink farther into the shadows, out of sight. You tense, sensing combat approaching.</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p></p><p>Initiatives: </p><p>Enemies <a href="http://invisiblecastle.com/roller/view/2309932/" target="_blank">27</a>,</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2309940/" target="_blank">Allies</a>: </p><p>Fury 41,</p><p>Massacre 36, </p><p>Kylek 21,</p><p>Kalas 25, </p><p>Sarenax 22,</p><p>Batin <a href="http://invisiblecastle.com/roller/view/2309942/" target="_blank">28</a></p><p></p><p>So Fury, Massacre, and Batin can go before the enemies. Fury is hidden from everyone at the start. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=status and initiative]</p><p>Everyone except Fury has +1 to skill checks, saves, and ability checks until they leave Zvomarana.</p><p></p><p>Fury HP <span style="color: White">143/143</span> Surges 12/12 <span style="color: lime"><== </span>You're up</p><p>Massacre HP <span style="color: white">102/102</span>, surges 4/7</p><p>Batin HP <span style="color: white">164/165</span> Surges 8/10, bloodied</p><p><em>Uganon undamaged</em></p><p><em>Naga 1 undamaged</em></p><p><em>Naga 2 undamaged</em></p><p><em>Naga 3 undamaged</em></p><p>Sarenax HP <span style="color: yellow">106/142</span> Surges 7/9</p><p>Kylek HP <span style="color: white">124/124</span> Surges 12/14</p><p>Kalas HP <span style="color: white">197/197</span> Surges 9/11</p><p></p><p>Mounts:</p><p>Lucifa HP <span style="color: white">106/106</span> surges 0/1</p><p>Gilthanas HP <span style="color: white">138/138</span> surges 2/2</p><p></p><p>Auras and zones:</p><ul> <li data-xf-list-type="ul"> Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.</li> </ul><p></p><p>Resources used:</p><ul> <li data-xf-list-type="ul"> Kalas: Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.</li> <li data-xf-list-type="ul"> Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power</li> <li data-xf-list-type="ul"> Kylek: blackfrost serpent, blizzard</li> <li data-xf-list-type="ul"> Sarenax: divine power </li> <li data-xf-list-type="ul"> Fury: </li> <li data-xf-list-type="ul"> Batin: Planar Shock </li> </ul><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><img src="http://www.betahelix.net/pics/maps/deathsreach/gate3_01.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The walls are 15 feet high and 1 foot thick, as before. The triangles denote difficult terrain. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4986312, member: 46559"] Pool restored and spirits high, Kalas leads the party on through the next path through the mists. This one curves and bends on itself, and direction quickly becomes confused in the shifting, cold landscape. Still, you are not untested beginners; the ominous vista holds no terrors for you. After an indeterminate time, the mists ahead begin to thin, signalling the nearness of a third clearing. This time the area is mostly walled in, with the nearby walls crumbling and riddled with holes, while the holes on the far side of the oddly-shaped structure are pristine white stone. The structure is comprised of a central courtyard, into which you can see from your approach through the fractured walls. There are several odd pits in the courtyard, and the by-now-unsurprising scattering of dead bodies, robed in gray. Across the courtyard is a series of small cells, with intact ceilings, while to the right are larger stalls, mostly crumbling. In the stalls are the bodies of a variety of mounts, both common and exotic. In the northern end of the courtyard stands a humanoid figure, a tiefling, judging by a bit of horn peeking out beneath his hood, wielding a bloody dagger on one of the corpses. He wears a dark robe covered in shifting, glowing sigils of obvious potency. Flanking him are three enormous skeletal snakes, with humanoid heads. As they turn toward you, their eyes burn with deathless hatred. [sblock=Fury]The path leads on a convoluted, twisting trail through the mists, and as you go the tracks become clearer. At one point they are joined from the side by a strange series of twisting grooves churned deeply into the earth. Moving swiftly and silently, you come upon a set of walled stables, with monk cells built into the undamaged side of the building. The monks are all dead or dying, and you can see a dark-robed tiefling walking around finishing off the dying with a sharp black dagger. He is accompanied by three undead nagas, and as you watch, unseen, you see dark, four-legged figures with glowing blue eyes moving through the shadows. There are more than one of the creatures, and you guess no more than five, but other than that it is hard to tell. As the tiefling goes about his grisly work, you spot another group approaching from the far side of the structure, moving openly without stealth. As they approach, the dark prowling things sink farther into the shadows, out of sight. You tense, sensing combat approaching. [/sblock] [sblock=ooc] Initiatives: Enemies [URL="http://invisiblecastle.com/roller/view/2309932/"]27[/URL], [URL="http://invisiblecastle.com/roller/view/2309940/"]Allies[/URL]: Fury 41, Massacre 36, Kylek 21, Kalas 25, Sarenax 22, Batin [URL="http://invisiblecastle.com/roller/view/2309942/"]28[/URL] So Fury, Massacre, and Batin can go before the enemies. Fury is hidden from everyone at the start. [/sblock] [sblock=status and initiative] Everyone except Fury has +1 to skill checks, saves, and ability checks until they leave Zvomarana. Fury HP [COLOR=White]143/143[/COLOR] Surges 12/12 [color=lime]<== [/color]You're up Massacre HP [COLOR=white]102/102[/COLOR], surges 4/7 Batin HP [COLOR=white]164/165[/COLOR] Surges 8/10, bloodied [i]Uganon undamaged[/i] [i]Naga 1 undamaged[/i] [i]Naga 2 undamaged[/i] [i]Naga 3 undamaged[/i] Sarenax HP [COLOR=yellow]106/142[/COLOR] Surges 7/9 Kylek HP [COLOR=white]124/124[/COLOR] Surges 12/14 Kalas HP [COLOR=white]197/197[/COLOR] Surges 9/11 Mounts: Lucifa HP [COLOR=white]106/106[/COLOR] surges 0/1 Gilthanas HP [COLOR=white]138/138[/COLOR] surges 2/2 Auras and zones: [LIST] [*] Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant. [/LIST] Resources used: [LIST] [*] Kalas: Red death, blood oath fulfilled, coif of focus, 1 daily magic item power. [*] Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power [*] Kylek: blackfrost serpent, blizzard [*] Sarenax: divine power [*] Fury: [*] Batin: Planar Shock [/LIST] [/sblock] [sblock=map] [IMG]http://www.betahelix.net/pics/maps/deathsreach/gate3_01.png[/IMG] The walls are 15 feet high and 1 foot thick, as before. The triangles denote difficult terrain. [/sblock] [/QUOTE]
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