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covaithe's E1: Death's Reach
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<blockquote data-quote="Walking Dad" data-source="post: 5035807" data-attributes="member: 59043"><p>BKT</p><p></p><p>Ba-Ka-Thet continues his rapid punches and kicks on his insubstantial enemy. The moon glow around him intensifies, lending damage to his attacks and mends his wounds.</p><p></p><p>[sblock=OOC]</p><p>My Advanced-Absence-Warning:</p><p> </p><p>I will have no online access between Christmas and 6th January. </p><p></p><p>---------</p><p></p><p>Last Round: If the first attack hit, flurry adds 7 more (12 including the new vulnerabolity, 6 after insubstantial)</p><p></p><p>---------</p><p><a href="http://invisiblecastle.com/roller/view/2350074/" target="_blank">http://invisiblecastle.com/roller/view/2350074/</a></p><p></p><p>Sorry, IC is down</p><p></p><p>Thanatos Pall (1d20+26 vs Fort, 2d6+7 dam)</p><p></p><p>Minor: Save, if needed</p><p></p><p>AP(regain 15 hit points, and until the end of your next turn, my attacks that hit deal extra 7 radiant damage): Rising Sun Technique (1d20+28 vs Reflex) (3d8+24 rad damage (includes AP))</p><p> Miss: Half damage.</p><p> Effect: Until the end of the encounter, you gain a +4 power bonus to damage rolls, and you can score a critical hit with monk powers and radiant fist powers on a roll of 19–20. When you score a critical hit with such powers, the target of the critical hit is blinded (save ends).</p><p></p><p>Standard: Dancing Cobra (1d20+28 vs Reflex) (2d8+17 dam plus 7 rad damage (includes AP))</p><p></p><p>Free: If any hit: Flurry for 7 radiant.</p><p></p><p>[sblock=Mini stat block]</p><p><span style="color: DeepSkyBlue">Bha-Ka-Thet</span></p><p><strong>Perception</strong>: 32 <strong>Insight</strong>: 27 / Low-light Vision</p><p><strong>Initiative:</strong> +21</p><p><strong>AC</strong> 36 <strong>Fortitude</strong> 33 <strong>Reflex</strong> 35 <strong>Will</strong> 35</p><p><strong>Hit Points</strong>: 108 / 143 <strong>Bloodied</strong>: 71</p><p><strong>Temporary Hit Points</strong>: 0</p><p><strong>Action Points</strong>: 1 <strong>Second Wind</strong>: 1</p><p><strong>Healing Surge</strong>: 35 <strong>Surges per day</strong>: 12/12</p><p><strong>At-Will Powers:</strong> <span style="color: Lime">Dancing Cobra (W), Five Storms, Spider Technique, Obscured Avoidance</span></p><p><strong>Encounter Powers</strong>: <s><span style="color: Red">Divine Sun, Three Winds Kick (W), Overpowering Strike (W)</span></s><span style="color: Red">, Strike the Avalanche, Purifying Meditation, Vow</span></p><p><strong>Daily Powers</strong>: <span style="color: Gray">Rising Sun Technique (W), Rising Dragon Fire, <s>Ring the Golden Bell</s>, Twilight Touch, Undimmed Sun, </span><s><span style="color: Gray">Meditative Solace</span></s> </p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5035807, member: 59043"] BKT Ba-Ka-Thet continues his rapid punches and kicks on his insubstantial enemy. The moon glow around him intensifies, lending damage to his attacks and mends his wounds. [sblock=OOC] My Advanced-Absence-Warning: I will have no online access between Christmas and 6th January. --------- Last Round: If the first attack hit, flurry adds 7 more (12 including the new vulnerabolity, 6 after insubstantial) --------- [URL="http://invisiblecastle.com/roller/view/2350074/"][/URL] Sorry, IC is down Thanatos Pall (1d20+26 vs Fort, 2d6+7 dam) Minor: Save, if needed AP(regain 15 hit points, and until the end of your next turn, my attacks that hit deal extra 7 radiant damage): Rising Sun Technique (1d20+28 vs Reflex) (3d8+24 rad damage (includes AP)) Miss: Half damage. Effect: Until the end of the encounter, you gain a +4 power bonus to damage rolls, and you can score a critical hit with monk powers and radiant fist powers on a roll of 19–20. When you score a critical hit with such powers, the target of the critical hit is blinded (save ends). Standard: Dancing Cobra (1d20+28 vs Reflex) (2d8+17 dam plus 7 rad damage (includes AP)) Free: If any hit: Flurry for 7 radiant. [sblock=Mini stat block] [COLOR=DeepSkyBlue]Bha-Ka-Thet[/COLOR] [B]Perception[/B]: 32 [B]Insight[/B]: 27 / Low-light Vision [B]Initiative:[/B] +21 [B]AC[/B] 36 [B]Fortitude[/B] 33 [B]Reflex[/B] 35 [B]Will[/B] 35 [B]Hit Points[/B]: 108 / 143 [B]Bloodied[/B]: 71 [B]Temporary Hit Points[/B]: 0 [B]Action Points[/B]: 1 [B]Second Wind[/B]: 1 [B]Healing Surge[/B]: 35 [B]Surges per day[/B]: 12/12 [B]At-Will Powers:[/B] [COLOR=Lime]Dancing Cobra (W), Five Storms, Spider Technique, Obscured Avoidance[/COLOR] [B]Encounter Powers[/B]: [COLOR=Red][s][/s][/COLOR][s][COLOR=Red]Divine Sun, Three Winds Kick (W), Overpowering Strike (W)[/COLOR][/s][COLOR=Red], Strike the Avalanche, Purifying Meditation, Vow[/COLOR] [B]Daily Powers[/B]: [COLOR=Gray]Rising Sun Technique (W), Rising Dragon Fire, [s]Ring the Golden Bell[/s], Twilight Touch, Undimmed Sun, [/COLOR][COLOR=Gray][s][/s][/COLOR][s][COLOR=Gray]Meditative Solace[/COLOR][COLOR=Gray][/COLOR][/s][COLOR=Gray][/COLOR] [/sblock][/sblock] [/QUOTE]
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