Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cover and Sneak Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 1264669" data-attributes="member: 1656"><p>Notice that several of the conditions on the table of Attack Modifiers are <em>relative to the defender</em>.</p><p></p><p>You only get the +2 bonus for flanking if you are flanking the defender. You only get the +1 higher ground bonus if you are on higher ground relative to the defender. Just being "on higher ground" is of no use if the defender is "on higher ground" as well.</p><p></p><p>Similarly, it could be contended that if the defender can see invisible, you are invisible, but not with respect to the defender.</p><p></p><p></p><p></p><p>Certainly disagree there.</p><p></p><p>Losing Dex bonus is something that affects the defender. Since the attacker's invisibility is irrelevant, he doesn't lose his Dex bonus.</p><p></p><p>The +2 bonus, being an effect upon the attacker, not the defender, is arguable. But whether the defender loses his Dex bonus or not must be the same whether or not the attacker is invisible. Any other result would mean that the invisibility has relevance... which it explicitly doesn't.</p><p></p><p></p><p></p><p>Except that they clearly stated that the invisibility is irrelevant to the Blindsighted defender.</p><p></p><p></p><p></p><p>I've never argued against a hidden attacker denying the deender his Dex bonus; just against the attacker gaining the +2 bonus for being invisible.</p><p></p><p></p><p></p><p>There would have been a stronger case for Uncanny Dodge working in 3E, where many of the total concealment conditions <em>were</em> directly related to invisibility. A blind character treated his attackers as invisible; a character turning his back (per the Gaze Attack rules) treated his target as invisible; therefore Blindfight and Uncanny Dodge allowed a blind character to retain his Dex bonus.</p><p></p><p>In 3.5, those effects are <em>not</em> related back to invisibility; instead, they grant the attacker total concealment, which <em>isn't</em> covered by Blindfight and Uncanny Dodge.</p><p></p><p>So, ironically, 3.5 Blindfight doesn't necessarily let you retain your Dex bonus while... fighting blind. (It does still, of course, grant the reduced miss chance in combat, so it still helps a blind combatant some.)</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1264669, member: 1656"] Notice that several of the conditions on the table of Attack Modifiers are [i]relative to the defender[/i]. You only get the +2 bonus for flanking if you are flanking the defender. You only get the +1 higher ground bonus if you are on higher ground relative to the defender. Just being "on higher ground" is of no use if the defender is "on higher ground" as well. Similarly, it could be contended that if the defender can see invisible, you are invisible, but not with respect to the defender. Certainly disagree there. Losing Dex bonus is something that affects the defender. Since the attacker's invisibility is irrelevant, he doesn't lose his Dex bonus. The +2 bonus, being an effect upon the attacker, not the defender, is arguable. But whether the defender loses his Dex bonus or not must be the same whether or not the attacker is invisible. Any other result would mean that the invisibility has relevance... which it explicitly doesn't. Except that they clearly stated that the invisibility is irrelevant to the Blindsighted defender. I've never argued against a hidden attacker denying the deender his Dex bonus; just against the attacker gaining the +2 bonus for being invisible. There would have been a stronger case for Uncanny Dodge working in 3E, where many of the total concealment conditions [i]were[/i] directly related to invisibility. A blind character treated his attackers as invisible; a character turning his back (per the Gaze Attack rules) treated his target as invisible; therefore Blindfight and Uncanny Dodge allowed a blind character to retain his Dex bonus. In 3.5, those effects are [i]not[/i] related back to invisibility; instead, they grant the attacker total concealment, which [i]isn't[/i] covered by Blindfight and Uncanny Dodge. So, ironically, 3.5 Blindfight doesn't necessarily let you retain your Dex bonus while... fighting blind. (It does still, of course, grant the reduced miss chance in combat, so it still helps a blind combatant some.) -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cover and Sneak Attack
Top