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General Tabletop Discussion
*Pathfinder & Starfinder
Cover/Concealment/Obscured and all the Rest
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<blockquote data-quote="Quickleaf" data-source="post: 5677638" data-attributes="member: 20323"><p>Concealment only applies to effects that obscure vision without physically preventing attacks. Firing from behind a pillar may be cover, but it's definitely not concealment.</p><p></p><p>I played a sniper ranger-seeker so I had to know these rules backward and forward.</p><p></p><p>There's 6 things I recommend jotting down in quick reference form:</p><p></p><p><strong>1. Requirements to Make a Stealth Check</strong></p><p>Superior Cover or Total Concealment</p><p>Outside line of sight</p><p></p><p><strong>2. Benefits of Being "Hidden"</strong></p><p>Combat Advantage</p><p>Don't provoke opportunity attacks</p><p>Target can't see you</p><p></p><p><strong>3. Requirements to Maintain "Hidden"</strong></p><p>Partial Cover or Partial Concealment</p><p>Be Quiet!</p><p>Stay Still!</p><p>Don't attack!</p><p></p><p><strong>4. Targeting What You Can't See</strong></p><p>Perception vs. Stealth</p><p>> Success: realize creature's presence and approximate direction</p><p>> Success +10: know exact square creature ended it's turn in</p><p>Pick a square and attack!</p><p></p><p><strong>5. What is Cover?</strong></p><p>Partial Cover (-2 attack): around corner, behind pillar/door, in small tree</p><p>Superior Cover (-5 attack): window, portcullis, grate, arrow slit</p><p></p><p>***Creatures grant allied creatures cover against ranged attacks only***</p><p></p><p><strong>6. What is Concealment?</strong></p><p>Partial Concealment (-2 attack): dim light, light fog/foliage, heavy rain/snow, OR in heavy smoke/fog/foliage/dim light and adjacent</p><p>Total Concealment (-5 attack): in heavy smoke/fog/foliage/dim light, complete darkness, or invisible </p><p></p><p>***Close/Area attacks ignore all concealment***</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5677638, member: 20323"] Concealment only applies to effects that obscure vision without physically preventing attacks. Firing from behind a pillar may be cover, but it's definitely not concealment. I played a sniper ranger-seeker so I had to know these rules backward and forward. There's 6 things I recommend jotting down in quick reference form: [b]1. Requirements to Make a Stealth Check[/b] Superior Cover or Total Concealment Outside line of sight [b]2. Benefits of Being "Hidden"[/b] Combat Advantage Don't provoke opportunity attacks Target can't see you [b]3. Requirements to Maintain "Hidden"[/b] Partial Cover or Partial Concealment Be Quiet! Stay Still! Don't attack! [b]4. Targeting What You Can't See[/b] Perception vs. Stealth > Success: realize creature's presence and approximate direction > Success +10: know exact square creature ended it's turn in Pick a square and attack! [b]5. What is Cover?[/b] Partial Cover (-2 attack): around corner, behind pillar/door, in small tree Superior Cover (-5 attack): window, portcullis, grate, arrow slit ***Creatures grant allied creatures cover against ranged attacks only*** [b]6. What is Concealment?[/b] Partial Concealment (-2 attack): dim light, light fog/foliage, heavy rain/snow, OR in heavy smoke/fog/foliage/dim light and adjacent Total Concealment (-5 attack): in heavy smoke/fog/foliage/dim light, complete darkness, or invisible ***Close/Area attacks ignore all concealment*** [/QUOTE]
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