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<blockquote data-quote="Golem Joe" data-source="post: 268382" data-attributes="member: 4123"><p>No doubt.</p><p></p><p></p><p></p><p>Didn't you just answer this question above? Besides, when you're playing a game, does it really matter what the market share is? As to the price, I don't think its that bad for a good adventure. WotC's Sunless Citadel was $10 for 32 pages and had a MUCH higher print run than anything fathomed by TGL. I don't find a $13 price tag inhibiting, even when I have to put up with tons of useless d20 stuff (I play DnD, but don't run it). The time it would take me to write a comperable adventure would cost me a lot more $.</p><p></p><p></p><p></p><p>Hmmm...whichever one I can milk for the most ideas, that provides enough hooks to build further adventures off of, that can spawn more hours of campaign play... Like I said, there is more value to the module than page count and "quality." The value of this adventure is made moreso in that I won't have to spend a couple of hours converting it as I normally would. That doesn't do much to address the needs of d20 players, though admittedly.</p><p></p><p></p><p></p><p>If that was the case, then LA would be a hot seller, no? Fact is there are plenty of people out there who don't care if Gygax's name is on the cover. For others, its a definite reason NOT to buy the book. And a lot of fence sitters might not tolerate another mod if the adventure turns out to be a dog.</p><p></p><p></p><p></p><p>It was never released. So the LA stats aren't being reproduced anymore than the d20 stats. My point was that the product was conceived as a LA adventure, which is clear when you read Steve's account of their conversion issues.</p><p></p><p></p><p></p><p>Well there's the question of perceived value. I can't fault you on that logic. Web enhancements are nice, though I suspect it requires just as much in the way of costs for TLG to include the stats in print, for a variety of possible reasons.</p><p></p><p></p><p></p><p>The problem with the Canting Crew is it looked like ass. The layout and font choices ranged from acceptable to rank amateur. I heard far more complaints about the large "useless" dictionary of cant ("We're actually supposed to use this? I'll just make an innuendo check!") than the few pages of LA material (coincidentally, I believe I only heard Joe complain about that). That product failed to meet expectations on a variety of levels, despite some very good content (I'd say the first third of the book is one of the best treatments of city design I own). To lay the blame at the dual-stated section is extremely short sighted, IMHO.</p></blockquote><p></p>
[QUOTE="Golem Joe, post: 268382, member: 4123"] No doubt. Didn't you just answer this question above? Besides, when you're playing a game, does it really matter what the market share is? As to the price, I don't think its that bad for a good adventure. WotC's Sunless Citadel was $10 for 32 pages and had a MUCH higher print run than anything fathomed by TGL. I don't find a $13 price tag inhibiting, even when I have to put up with tons of useless d20 stuff (I play DnD, but don't run it). The time it would take me to write a comperable adventure would cost me a lot more $. Hmmm...whichever one I can milk for the most ideas, that provides enough hooks to build further adventures off of, that can spawn more hours of campaign play... Like I said, there is more value to the module than page count and "quality." The value of this adventure is made moreso in that I won't have to spend a couple of hours converting it as I normally would. That doesn't do much to address the needs of d20 players, though admittedly. If that was the case, then LA would be a hot seller, no? Fact is there are plenty of people out there who don't care if Gygax's name is on the cover. For others, its a definite reason NOT to buy the book. And a lot of fence sitters might not tolerate another mod if the adventure turns out to be a dog. It was never released. So the LA stats aren't being reproduced anymore than the d20 stats. My point was that the product was conceived as a LA adventure, which is clear when you read Steve's account of their conversion issues. Well there's the question of perceived value. I can't fault you on that logic. Web enhancements are nice, though I suspect it requires just as much in the way of costs for TLG to include the stats in print, for a variety of possible reasons. The problem with the Canting Crew is it looked like ass. The layout and font choices ranged from acceptable to rank amateur. I heard far more complaints about the large "useless" dictionary of cant ("We're actually supposed to use this? I'll just make an innuendo check!") than the few pages of LA material (coincidentally, I believe I only heard Joe complain about that). That product failed to meet expectations on a variety of levels, despite some very good content (I'd say the first third of the book is one of the best treatments of city design I own). To lay the blame at the dual-stated section is extremely short sighted, IMHO. [/QUOTE]
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