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Cover to Dragon #310 [wow!]
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<blockquote data-quote="buzz" data-source="post: 1027801" data-attributes="member: 6777"><p>Art is part of the presentation of a product. To use your restaurant metaphor, if content is the food, art is the ambience. Certainly, the former is generally more important than the latter, i.e., all the ambience in the world won't save a restaurant that has lousy food. Still, good ambience can't hurt. Some poeple may not mind sitting a greasy diner that reeks of mildew as long as the burgers are killer. Other people, though, might prefer a place with killer burgers AND clean napkins. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For me, good art (or more diplomatically, art that I like) adds to my enjoyment of a product and inspires me with ways to use it. E.g., when I see a cool Matt Wilson picture of a Harper in the FRCS, it makes me want to run a Harper PC.</p><p></p><p>The artists that I've mentioned evoke moods and imagery that inspire me to play and, heck, ticle the visual pleasure center of my brain.</p><p></p><p>Elmore, OTOH, reminds me of aspects of the hobby that I don't enjoy: chainmail bikini-ism, hackneyed Xena-esque conceptions of the genre, and an era of D&D history I don't particularly care for (AD&D2e and the latter days of AD&D1e). I also simply find his work aestheitcally unappealing.</p><p></p><p>Anyway, I think that art does matter, as it obviously provokes strong reactions in many people (myself included), but I'll agree that at some point you simply need to allow people thier tastes and focus on the content of the product.</p><p></p><p>Really, it's probably the fact that Elmore is so popular that bugs me the most, and compells me to post in threads about him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I just don't get his appeal.</p></blockquote><p></p>
[QUOTE="buzz, post: 1027801, member: 6777"] Art is part of the presentation of a product. To use your restaurant metaphor, if content is the food, art is the ambience. Certainly, the former is generally more important than the latter, i.e., all the ambience in the world won't save a restaurant that has lousy food. Still, good ambience can't hurt. Some poeple may not mind sitting a greasy diner that reeks of mildew as long as the burgers are killer. Other people, though, might prefer a place with killer burgers AND clean napkins. :) For me, good art (or more diplomatically, art that I like) adds to my enjoyment of a product and inspires me with ways to use it. E.g., when I see a cool Matt Wilson picture of a Harper in the FRCS, it makes me want to run a Harper PC. The artists that I've mentioned evoke moods and imagery that inspire me to play and, heck, ticle the visual pleasure center of my brain. Elmore, OTOH, reminds me of aspects of the hobby that I don't enjoy: chainmail bikini-ism, hackneyed Xena-esque conceptions of the genre, and an era of D&D history I don't particularly care for (AD&D2e and the latter days of AD&D1e). I also simply find his work aestheitcally unappealing. Anyway, I think that art does matter, as it obviously provokes strong reactions in many people (myself included), but I'll agree that at some point you simply need to allow people thier tastes and focus on the content of the product. Really, it's probably the fact that Elmore is so popular that bugs me the most, and compells me to post in threads about him. :) I just don't get his appeal. [/QUOTE]
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