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Cover to Dragon #310 [wow!]
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<blockquote data-quote="Desdichado" data-source="post: 1027861" data-attributes="member: 2205"><p>I'd agree almost completely with buzz, but with the following caveats: </p><p></p><p>1) I don't particularly mind Elmore. I don't particularly like him either, though. I prefer Lockwood, Wood and Reynolds, and co. any day. Especially Sam Wood. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) The art, or ambiance is really a make or break point for me. I've got tons of books with rules; I don't really need more. I also find rules very dry; a necessary evil if you will of roleplaying games. That's one of the reasons I'm not really interested in learning tons of new systems anymore; I've got d20, I like it well enough, I know it well enough that it's transparent, and I can get on with playing. What I look for in books nowadays is inspirational things that I can <u>use</u> in my game. And since good art is clearly inspirational, I'm not likely to pick up stuff without good art unless I've heard over and over again that the rest of the content is incredibly excellent. And since a picture is worth a thousand words, and all that, I'm as likely to buy a book based strongly on the artwork as I am for any other reason.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1027861, member: 2205"] I'd agree almost completely with buzz, but with the following caveats: 1) I don't particularly mind Elmore. I don't particularly like him either, though. I prefer Lockwood, Wood and Reynolds, and co. any day. Especially Sam Wood. :) 2) The art, or ambiance is really a make or break point for me. I've got tons of books with rules; I don't really need more. I also find rules very dry; a necessary evil if you will of roleplaying games. That's one of the reasons I'm not really interested in learning tons of new systems anymore; I've got d20, I like it well enough, I know it well enough that it's transparent, and I can get on with playing. What I look for in books nowadays is inspirational things that I can [u]use[/u] in my game. And since good art is clearly inspirational, I'm not likely to pick up stuff without good art unless I've heard over and over again that the rest of the content is incredibly excellent. And since a picture is worth a thousand words, and all that, I'm as likely to buy a book based strongly on the artwork as I am for any other reason. [/QUOTE]
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