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Covers Preview for Elemental Evil Adventurer's Handbook and Princes of the Apocalypse!
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<blockquote data-quote="Blackbrrd" data-source="post: 7656518" data-attributes="member: 63962"><p>I am not exactly raging here, but I had hoped they prioritized other material. Tools and options for the DM would have been my choice. I can see, from a short-term monetary view that they are going the right way.</p><p></p><p></p><p></p><p></p><p>I don't quite see the difference between a level 1-15 super adventure and five 3-level adventures in an adventure path. There might manage to make it a bit more sandboxy, but most likely, there will be a red thread (read: railroad) through the whole adventure (path) that will get a bit old after fifteen levels and feel constricting as a DM (if I want to use the whole adventure). I loved DM-ing Red Hand of Doom, but I skipped the last dungeon crawl part of it, so basically from level 6 to 10, or five levels. </p><p></p><p>I really like the Starter set though. It does have it's quirks, but it's really easy to DM and let me run a game with minimal effort. With some effort, I could have modified the adventure to fit into any campaign I wanted to run.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 7656518, member: 63962"] I am not exactly raging here, but I had hoped they prioritized other material. Tools and options for the DM would have been my choice. I can see, from a short-term monetary view that they are going the right way. I don't quite see the difference between a level 1-15 super adventure and five 3-level adventures in an adventure path. There might manage to make it a bit more sandboxy, but most likely, there will be a red thread (read: railroad) through the whole adventure (path) that will get a bit old after fifteen levels and feel constricting as a DM (if I want to use the whole adventure). I loved DM-ing Red Hand of Doom, but I skipped the last dungeon crawl part of it, so basically from level 6 to 10, or five levels. I really like the Starter set though. It does have it's quirks, but it's really easy to DM and let me run a game with minimal effort. With some effort, I could have modified the adventure to fit into any campaign I wanted to run. [/QUOTE]
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Covers Preview for Elemental Evil Adventurer's Handbook and Princes of the Apocalypse!
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