Olidammara
First Post
I've noticed that a lot of gamers online refer to the structure or formation of their character groups as though they're more interested in the perfect team balance for a covert operation. For example, a party MUST have at least one thief, one mage, one cleric, and a few battle tanks, minimum. Life simply cannot proceed unless someone at the table is willing to make a sacrifice to play the needed class, regardless of his personal interests.
Has fantasy adventuring devolved into a sort of strategy game mentality?
If individual gamers create characters that they like, then it doesn't matter whether the party makeup attains someone's artificial sense of "balance." If they're ready to tackle the world with a party comprised of (for example) two druids, a paladin and two dwarven thieves, then so be it! More power to the group who can make it work -- and a nod to the GM for crafting an adventure flexible enough to allow them to succeed with hard work.
The strategic strike force character party can be fun, certainly. But it's a shame when that sort of power balance detracts from character development and a true adventuring "life."
Has fantasy adventuring devolved into a sort of strategy game mentality?
If individual gamers create characters that they like, then it doesn't matter whether the party makeup attains someone's artificial sense of "balance." If they're ready to tackle the world with a party comprised of (for example) two druids, a paladin and two dwarven thieves, then so be it! More power to the group who can make it work -- and a nod to the GM for crafting an adventure flexible enough to allow them to succeed with hard work.
The strategic strike force character party can be fun, certainly. But it's a shame when that sort of power balance detracts from character development and a true adventuring "life."